> In aspects of humoring you, can you provide a link to your UA which > supports '%%' as stated, as well as (to-me) re-provide your /mock/ spec > on it. > > I among others can see what, if any problems we can find with that > UA. in regards to '%%' at least... > > Please provide along with it, what platforms it is designed to work > on, what else (if anything is needed), and if you are willing to provide > your source-code that implements the '%%' algorithim for anyone who is > wondering. > > Thanks > ~Justin Wood > Our HTMEngine (v 3.0) is an embeddable HTML rendering and editing engine currently supports %% units. Embeddable here means that it will be available as a mono DLL having size 600kb without external dependencies. I expect it to be available publicly in July this year. Platforms so far: Win32/WinMobile/MacOSX Source code which does %% distribution is available now to anyone. Just drop me a letter. Anyway I am going to include it in official and formal %% proposal I working on now. Actually any UA now does have such code already implemented. It is part of table layout algorithm. Consider following: <TABLE> <TR> <TD>IMG width=100></TD> <TD width=25%></TD> <TD width=75%></TD> <TD>IMG width=100></TD> </TR> </TABLE> will effectively produce |<--100px-->|<--25%%-->|<--75%%-->|<--100px-->| layout. Andrew Fedoniouk. http://terrainformatica.comReceived on Thursday, 27 May 2004 23:21:06 GMT
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