Re: browser, rez, OS issues

George Olsen wrote at 16/03/98 11:31 pm

>Unfortunately, typographic sizes *are* still dependent on the OS (i.e.,
>type on Windows will be about a third larger than on Mac -- don't know what
>Unix does) unless you've specified the type size in pixels.

I keep seeing this kind of stuff written here, and elsewhere, and I keep 
seeing people contradicting it, but still it gets written!?

If you specify type in pixels you take a guess at what dpi someone's 
screen *might* be running at, this is a bad move. The only sensible way 
to spec type for the web is in multiples of an "em", that way it scales.

Win and Mac have notionally different pixel per em values, and notionally 
different dpi values. If you take those notional defaults and apply them 
to type you get the following results:

     12pt type on Win = 

     16ppem = 16px high =

     12pt measured with a depth scale held up to the screen


     12pt type on Mac =

     12ppem = 12px high =

     12pt measured with a depth scale held up to the screen


So, at these notional defaults the type appears to be exactly the same 
size, because in fact it is exactly the same (real world) size.

The same experiment, this time with px being our starting point:

     12px type in Win =

     12ppem = 12px high

     9pt measured with a depth scale held up to the screen


     12px type in Mac =

     12ppem = 12px high

     12pt measured with a depth scale held up to the screen


So, measure your type in pt and you get the same notional real world size 
on Mac and Win, with the Win at a higher ppem value. Measure your type in 
px and the Mac type looks bigger by about a third in a real world 
application, though the ppem values are identical.

On the other hand knock the screen res up to 120dpi on either system and 
12px still equals 12ppem, but it's a little over 7pt high, not something 
that would read too well on screen.


-- Clive

Received on Monday, 16 March 1998 21:43:31 UTC