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Re: Why this code doesn't run?

From: John Taylor-Johnston <eslcafe@usherbrooke.ca>
Date: Sat, 27 Oct 2007 21:40:09 -0500
Message-ID: <4723F689.303@usherbrooke.ca>
To: www-smil@w3.org
My first guess is that there is a space after the first quotation mark:
<smil xmlns=" http://www.w3.org/2000/SMIL20/CR/Language">
Have you tried Quicktime?
What is wallclock?

But that is the problem with SMIL, no one follows the standard that SMIL 
sets. Thus SMIL has become the curiosity. SMIL is great in theory, but 
I've seen little done or have had little success.
I have stayed subscribed to this mail list out of curiosity. There has 
been very, very little traffic over the last two years. But I remain 
curious.

Sorry if my answer is void of an answer.

Jan Grzdyl wrote:
>
>
> On 10/26/07, *Jan Grzdyl* <opexoc@gmail.com <mailto:opexoc@gmail.com>> 
> wrote:
>
>     Hello,
>
>     I am newbie in smil subject and I have some question for you:
>     Why this code:
>
>     <smil xmlns=" http://www.w3.org/2000/SMIL20/CR/Language">
>     <body>
>     <par>
>     <img src="./myimage.jpg" end="wallclock(21:00)" dur="5s"/>
>     </par>
>     </body>
>     </smil>
>
>     doesn't work? It seems that problem is connected with wallhack
>     function. Every time I want to use wallclock then realplayer throws:
>
>     General error has occured.
>
>     Maybe I have some old version of realplayer - this is 10.5. But it
>     seems that it is newest. I use winxp without any servicepack.
>     Maybe there is a problem?
>
>     opexoc
>
>
>
>  
> "doesn't work? It seems that problem is connected with wallhack function"
>
>
> Obviously, not wallhack but wallclock - I play too much Call of Duty 2 
> and people too much talk about this cheat. Sorry.
>
> opexoc
>
Received on Sunday, 28 October 2007 01:54:05 UTC

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