RE: frozen value for discrete animation

I would say "integer" and not "integral". The two are different in
(American) English, and the former is what I think we want. We could replace
"even" with "whole" or leave it out altogether. In (American) English, whole
numbers are another way to describe integers, and I think may even have the
additional restriction of >0. Again, for the picayune readers, we should
probably be explicit that integers <=0 are not allowed.

> -----Original Message-----
> From: Sjoerd Mullender [mailto:sjoerd@acm.org]
> Sent: Friday, May 25, 2007 5:21 AM
> To: Patrick Schmitz
> Cc: Dr. Olaf Hoffmann; www-smil@w3.org
> Subject: Re: frozen value for discrete animation
>
>
> Patrick Schmitz wrote:
> > By even multiple we intended that it was an integer multiple, with no
> > fractional or partial multiple result.  We should probably have said
> > "integer multiple". To be really precise we would have to specify an
> > (integer>0) multiple.
> >
> > Our intent with "some" positive integer is "any". This is an English
> > expression, common in mathematical descriptions. Sorry for any
> confusion.
>
> I propose to change the wording to "integral multiple" to make it clear
> that we're talking about proper multiples here.  Alternatively, we could
> just leave out the word "even", but I think (as apparently the original
> author did also) that an extra adjective should make it even clearer.
>
> Sjoerd (member of the SYMM working group, so in a position to effect the
> change)
>
> > Patrick
> >
> >> -----Original Message-----
> >> From: www-smil-request@w3.org [mailto:www-smil-request@w3.org]On Behalf
> >> Of Dr. Olaf Hoffmann
> >> Sent: Friday, April 06, 2007 7:43 AM
> >> To: www-smil@w3.org
> >> Subject: Re: frozen value for discrete animation
> >>
> >>
> >>
> >> Hello,
> >>
> >> I think there is another problem concerning frozen animation,
> >> maybe just a wording problem. I discussed this with several
> >> people, but the result was always the same, but from my point of
> >> view somehow useless for animation, but maybe I am wrong with this.
> >>
> >> For 'Freezing animations' (SMIL 2.1, 3.3.5) it is noted:
> >>
> >> 'If AD is an even multiple of d, i.e. AD = d*i for some positive
> >>  integer i , and the animation is non-cumulative, f_f(t) = f(d).'
> >>
> >> There a two remarkable points about this - why only 'some' and not
> >> 'any' or 'a' positive integer and why only even multiples, why not
> >> odd multiples too?
> >> Ok, if odd multiples are excluded by this rule, this means that
> >> some integers are only even integers, but then it should be much
> >> more precise to write:
> >> 'AD = d*2*i for a positive integer i'
> >>
> >> Of course 'even' can have several meanings, therefore
> >> I looked for another interpretation for 'even multiple'
> >> in wikipedia and other resources, but all I could find is
> >> really:
> >> 'AD = d*2*i for a positive integer i'.
> >> I cannot see, why to distinguish between odd and even
> >> multiples? Is there any reason?
> >>
> >> This causes another problem for odd multiples, because then
> >> the following has to be applied:
> >>
> >> 'If AD is not an even multiple of the simple duration d,
> >>  f_f(t) = f_i(t), where i = floor(t/d).'
> >>
> >> For example with AD=d (odd multiple) we get 1 = floor(d/d)
> >> f_f(t=AD) = f_1(t=0)
> >> if the animation is repeated (and stopped for example with
> >> an end attribute) and an undefined value, if the animation
> >> is not repeated. Is this correct?
> >>
> >>
> >> Thanks in advance for a clarification
> >>
> >> Olaf Hoffmann
> >>
> >
> >
>
>
> --
> Sjoerd Mullender
>
>

Received on Friday, 25 May 2007 16:03:52 UTC