Re: [MathML3-last-call] add a notion of "natural" direction for operators to prevent weird stretching

That sounds perfectly good to me. Thanks.
> "There is no provision in MathML for specifying in which direction
> (horizontal or vertical) to stretch a specific character or operator;
> rather, when stretchy="true" it should be stretched in each direction
> for which stretching is possible and reasonable for that character.
> It is up to the renderer to know in which directions it is reasonable to
> stretch a character, if it can stretch the character."
>
> We would appreciate a response by Monday as to whether this change is 
> satisfactory to you -- we need to record all responses so that we can 
> submit documentation to request moving to a Candidate Recommendation 
> phase.

Received on Friday, 20 November 2009 09:44:04 UTC