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RE: Fwd from CHI-WEB: Amazon's version for the Visually

From: Cynthia Waddell <Cynthia.Waddell@psinetcs.com>
Date: Fri, 14 Dec 2001 13:58:41 -0800
To: "Scott Luebking" <phoenixl@sonic.net>, <harrry@email.com>, <SMCCAFFR@MAIL.NYSED.GOV>, <w3c-wai-ig@w3.org>
Message-ID: <NEBBLLCCGLJENHGOLLIEGEDIEKAA.Cynthia.Waddell@PSINetCS.com>
Hi Scott,
As you said, your outline is rough and misses an important step.  All web
developers need to determine which accessible web design requirements are
triggered by laws governing their client's website.  In fact, you will find
that clients have adopted policies for implementation to ensure compliance
with these laws and so the web developer must be informed as to these
policies.  But developers should not stop at minimum compliance because they
can build upon them and add best practices and good design practices to
enable the widest possible audience to access and utilize the website.

Best regards,
Cynthia Waddell

---------------------------------------
Please note new email address:
Cywaddell@ciber.com

Cynthia D. Waddell, JD
Ciber
Principal Consultant
Subject Matter Expert
Accessibility Center of Excellence
(800)547-5602 or Fax (800)228-8204

ACE Offices are located at San Jose, CA, Sacramento, CA and Raleigh, NC USA

San Jose Office:
PO BOX 5456
San Jose, California USA 95150-5456
http://www.icdri.org/cynthia_waddell.htm


-----Original Message-----
From: w3c-wai-ig-request@w3.org [mailto:w3c-wai-ig-request@w3.org]On
Behalf Of Scott Luebking
Sent: Friday, December 14, 2001 1:23 PM
To: harrry@email.com; phoenixl@sonic.net; SMCCAFFR@MAIL.NYSED.GOV;
w3c-wai-ig@w3.org
Subject: RE: Fwd from CHI-WEB: Amazon's version for the Visually


Hi,

I think using universal design as a starting point when designing
web pages (and probably many things) is pretty reasonable.  If I
were to jot down the steps in some approximation of the design algorithm
I generally use, they would be something like:

    1.  identify general purpose of web page / site

    2.  identify various types of users

    3.  identify the various characteristics and needs of each type
        of user.  (be careful to differentiate between no characteristic
	and a characteristic which is null.)

    4.  for each group of users, identify approaches which can be
        used by users in the group to meet their needs given their
	characteristics.  (here's where the creativity in pushing bounds
	and coming up with original solutions can come into play)

    5.  review the various solutions to see if they can be applied to
        other groups of users of the web page / site

    6.  review the approaches to see if there are any conflicts

    7.  if there are no conflicts and everyone's needs are met, you're home
        free with a universally designed web page / site.

    8.  if there are conflicts or not everyone's needs are met, you may
        have to move away from the trying to design universally (i.e. think
	outside of universal design).

This is just a rough approximation.

Scott

> Hi
>
>      Well, that's just it.  Early design decisions can turn what is
inherently not a zero sum game into one that is.
>
> Why not take the principles of universal design into account so that the
zero sum situation does not arise?
> I am not saying categorically that zero sum games never arise, but that in
social systems at least, I think human decisions can influence whether some
system is or is not zero sum or to what degree.  It is not given, fixed, out
of our control.
> Access to fresh water may be a fixed zero sum game, but that's for an
ecology list...
>
>
>
> Steve
Received on Friday, 14 December 2001 16:57:45 GMT

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