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Symposium on smart graphics

From: Scott Luebking <phoenixl@netcom.com>
Date: Wed, 9 Feb 2000 07:23:35 -0800 (PST)
Message-Id: <200002091523.HAA26532@netcom.com>
To: W3c-wai-ig@w3.org
Hi,

Here's an interesting symposium.

Scott


    "Smart Graphics"  "Smart Graphics"  "Smart Graphics"
    "Smart Graphics"  "Smart Graphics"  "Smart Graphics"

       AAAI 2000 Spring Symposium on "Smart Graphics"

       (in cooperation with Eurographics and SIGGRAPH)

                  March 20th-22nd 2000
                   Stanford, CA, USA

   *** Open Registration Deadline: 25 February 2000 ***

      http://www-users.cs.york.ac.uk/~patrick/SG2000/

Until  recently  there has been very little overlap  between
the  Computer  Graphics and AI communities. However,  recent
advances in Computer Graphics have allowed AI researchers to
integrate graphics in their systems (without being  burdened
by  low-level  issues such as image rendering) and  graphics
acceleration  hardware  has become  affordable  and  is  now
available for a broad range of platforms. On the other hand,
many AI techniques have matured to the point of being usable
by  non specialists. Furthermore, these very techniques  are
likely  to  be  the  vehicle by which  both  graphic  design
knowledge,  and  the  results  of  research  into  cognitive
aspects  of  visual representations, will be  integrated  in
next generation graphical interfaces.

Smart   Graphics  is  the  interdisciplinary   approach   to
interaction  with, and the generation & presentation  of  2D
and 3D graphical interfaces in a manner that is sensitive to
technological, computational and cognitive constraints. Such
interfaces  aim to move beyond the current requirement  that
designers  anticipate  every data,  task  and  technological
scenario,  and  instead  allow the  dynamic  generation  and
presentation of content in such a manner that:  (1)  engages
the  user and is aesthetically satisfying; (2) takes account
of   cognitive   insights  as  to  the   use   of   external
representations thereby minimizing potential for imprecision
and ambiguity; (3) is sensitive to the real-time demands  of
the  task  in  the  context  of the available  computational
resources;  and (4) adapts the form of the output  according
to  constraints placed on the presentation by the nature  of
the target media and available interaction devices.

Information: Patrick Olivier <patrick@cs.york.ac.uk>
Received on Wednesday, 9 February 2000 10:23:38 GMT

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