Re: Web Audio API is now available in Chrome

Fantastic news! Taking a vacation sounds like a good plan.

Cheers

Mark

On 1 February 2011 07:31, Ian Ni-Lewis <ilewis@google.com> wrote:

> Awesome!! Great job Chris!
>
> Ian Ni-Lewis
> Google Game Developer Advocate
>
> Sent from my Android mobile phone.
> On Jan 31, 2011 4:04 PM, "Chris Rogers" <crogers@google.com> wrote:
> > Hi Everybody,
> >
> > I'd like to announce that Google Chrome now supports the Web Audio API.
> For
> > now, it needs to be enabled in "about:flags" and runs on Mac OS X
> (Windows
> > and Linux are nearly ready!). I've updated the demo page with a link to
> the
> > binary:
> >
> > http://chromium.googlecode.com/svn/trunk/samples/audio/index.html
> >
> > In addition to the downloadable binary I've provided, the code has made
> its
> > way into the Chrome 10 release branch, and will be available in the
> Chrome
> > developer channel (updated weekly).
> >
> > As a side note, the Apple Safari binary is built from the same audio
> engine
> > code in WebKit. Not surprisingly, the experience in both the browsers is
> > very similar when using the audio API. But I'm interested in any
> > browser-specific bugs which people find.
> >
> > Here are some of the next things I plan to do:
> > * Work on the final Windows and Linux porting work for Google Chrome
> > * Take a vacation!
> > * Develop comprehensive layout tests for the Web Audio API in WebKit.
> This
> > will result in a more stable and robust implementation, and can help the
> > standardization process move further along.
> >
> > Cheers,
> > Chris
>

Received on Tuesday, 1 February 2011 08:56:29 UTC