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Re: Defenses against phishing via the fullscreen api (was Re: full screen api)

From: Rick Waldron <waldron.rick@gmail.com>
Date: Wed, 17 Oct 2012 10:51:43 -0400
Message-ID: <CAHfnhfowH214E30+TH1ADgs3Q+fa_OCK+57feTvH-qi46CYqbw@mail.gmail.com>
To: Florian Bösch <pyalot@gmail.com>
Cc: Maciej Stachowiak <mjs@apple.com>, Chris Pearce <cpearce@mozilla.com>, Anne van Kesteren <annevk@annevk.nl>, "Carr, Wayne" <wayne.carr@intel.com>, "public-webapps@w3.org" <public-webapps@w3.org>
On Tue, Oct 16, 2012 at 5:42 AM, Florian Bösch <pyalot@gmail.com> wrote:

> On Tue, Oct 16, 2012 at 7:48 AM, Maciej Stachowiak <mjs@apple.com> wrote:
>
>> What are the cases where webpage-driven (as opposed to
>> browser-chrome-driven) fullscreen is really compelling, but they need full
>> keyboard access including alphanumeric keys? (Not saying there aren't any,
>> I am just not sure what they would be - fullscreen Nethack?)
>>
> There are many games that require key input. There exist popular
> keymappings for certain genres (such FPSes) that are colloquially shortned
> to the moniker WASD. FPS games (and any other game that uses the mouse for
> view control) usually prefers WASD over cursor keys because it allows the
> arms to rest at a relaxed position, whereas using the cursor keys for the
> same either involves a painful posture or an adjustment of the keyboard
> position.
>
> Beyond the simple directional control, which give you 2 axes of freedom.
> There are games (such as descent, flight simulators, strategy games etc)
> where often a third axis might be needed. A common input scheme for these
> games is QWEASD.
>
> Beyond a simple 3-axis implementation there are categories of games (like
> RTSes or RPGs) which make heavy use of shortcuts (for instance starcraft
> and world of warcraft, nethack, etc.) because they need to deal with a
> large catalogue of actions to be performed and clicking around in menus
> would mostly be undesired by frequent players.
>
> Beyond axial control and shortcuts games do require keyboard input for
> text (such as in entering an avatar nickname, chatting etc.)
>
> Beyond axial control, shortcuts and text input there is a good reason to
> allow people to map the game action keys to whatever keys they prefer. It
> is considered bad form to assume everybody is comfortable with the same
> input scheme/locations. This problem becomes especially apparent in
> physically disabled users who often cannot use standard input schemes at
> all.
>

I'm not sure where this falls, but how would things like control-w or cmd-w
work? If the non-alphanumerics work, but the alphanumerics do not... will
that close the window?

Thanks!

Rick
Received on Wednesday, 17 October 2012 14:52:31 GMT

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