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Re: Enabling a Web app to override auto rotation?

From: timeless <timeless@gmail.com>
Date: Fri, 10 Feb 2012 00:28:19 -0500
Message-ID: <CANAYn0HQP4sPu58N7QniibvrvA2_kHqx+0aYkAqmaTNpLqqrZA@mail.gmail.com>
To: "public-webapps@w3.org" <public-webapps@w3.org>
Personally I consider this a QoI issue for UAs.

There will be lots of web pages that won't support / use this
auto-rotation suppressor. UAs will need and want to let their users
deal with this.

The BlackBerry PlayBook for instance has an item for it: swipe in from
top right corner, tap the orientation widget, select lock orientation,
tap the application  content area, move on with life.

I'm not saying it's perfect, and I've been planning to write out more
detailed proposals for more advanced things, but sometimes adding a
web-API doesn't really help the user. This isn't a web page problem,
it's a system problem, and the user will benefit from having a
*single* and *consistent* method for addressing it across all
applications, native, web, and web written by other people who decide
to put buttons and widgets in places the user won't expect.

Disclaimer: while my employer isn't endorsing my opinion, I'm happy to
use its products.

On 2/8/12, Tobie Langel <tobie@fb.com> wrote:
> The general use case is any UI that's been designed exclusively for
> portrait or landscape mode because displaying it in the other mode either
> doesn't make any sense (e.g. most platform games), requires some artifice
> that the designer wanted to avoid (e.g. to function in landscape mode,
> e-readers rely on the book metaphor), or isn't cost effective (i.e. it
> requires designing two radically different UIs instead of one).
>
> --tobie
>
> On 2/8/12 9:16 AM, "Marcos Caceres" <w3c@marcosc.com> wrote:
>
>>
>>
>>
>>On Wednesday, 8 February 2012 at 07:39, Charles Pritchard wrote:
>>
>>> In case it's needed; use case:
>>>
>>> User is drawing a sketch on their mobile phone and their rotation is
>>>intentional as if they are working with a physical piece of paper.
>>or a car game where the driving is controlled by how much the device is
>>rotated (you want the orientation locked, probably to landscape)Š There
>>are other games, like Rolando [1], that make use of both portrait,
>>landscape, and a kind of "fixed mode"Š where the orientation is "fixed"
>>no matter what way you rotate the screen (think of rotating a video
>>cameraŠ the world in the view finder stays "fixed")
>>
>>[1] http://rolando.ngmoco.com/
>
>
>

-- 
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Received on Friday, 10 February 2012 05:28:48 GMT

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