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Re: Mouse Lock

From: Glenn Maynard <glenn@zewt.org>
Date: Tue, 28 Jun 2011 15:10:12 -0400
Message-ID: <BANLkTimeiw01CrgW2BuRqjmbNuJxF2ub4Q@mail.gmail.com>
To: "Gregg Tavares (wrk)" <gman@google.com>
Cc: Aryeh Gregor <Simetrical+w3c@gmail.com>, Simon Pieters <simonp@opera.com>, "Tab Atkins Jr." <jackalmage@gmail.com>, Adam Barth <w3c@adambarth.com>, Vincent Scheib <scheib@google.com>, Brandon Andrews <warcraftthreeft@sbcglobal.net>, Charles Pritchard <chuck@jumis.com>, Kenneth Russell <kbr@google.com>, robert@ocallahan.org, public-webapps@w3.org
On Tue, Jun 28, 2011 at 3:54 AM, Gregg Tavares (wrk) <gman@google.com>wrote:

> I beg to differ. Nearly every game that has a mouse renders a mouse cursor
> manually. At least all the ones I've played. I quick search on youtube for
> "rts gameplay" shows this is true.
>

I've seen plenty of both; drawing the cursor manually gives a painful,
delayed cursor, resulting in a stressful UI.

The point is, 1 it's unrelated to mouselock
>

As I said.  :)  If people want it I'd suggest proposing it separately.

-- 
Glenn Maynard
Received on Tuesday, 28 June 2011 19:10:40 GMT

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