Re: Mouse Lock

On Tue, Jun 28, 2011 at 3:54 AM, Gregg Tavares (wrk) <gman@google.com>wrote:

> I beg to differ. Nearly every game that has a mouse renders a mouse cursor
> manually. At least all the ones I've played. I quick search on youtube for
> "rts gameplay" shows this is true.
>

I've seen plenty of both; drawing the cursor manually gives a painful,
delayed cursor, resulting in a stressful UI.

The point is, 1 it's unrelated to mouselock
>

As I said.  :)  If people want it I'd suggest proposing it separately.

-- 
Glenn Maynard

Received on Tuesday, 28 June 2011 19:10:40 UTC