Re: [w3c/gamepad] Should fire events instead of using passive model (#4)

A similar option is a method where you declare which buttons & axis you're interested in, and it returns an `EventTarget` which fires a "change" event in the render steps of the event loop, and `getCoalescedEvents` gives you the full details.

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Received on Sunday, 31 December 2017 15:38:08 UTC