Re: [w3c/gamepad] Support Buffered Haptic Effects (#39)

This is ... quite a lot of API surface. One of the things we've always tried to do with the Gamepad API is keep the API surface small, so it's easy to use and reason about. I'm not convinced that the payoff is worth the complexity here. FWIW, I have previously rejected supporting force-feedback, since it doesn't seem to be in wide use in modern devices, but I don't know if VR hardware changes that. Modern gamepads just offer vibration motors of varying intensity, and I think we should expose that as a simple API.

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Received on Tuesday, 27 September 2016 16:26:29 UTC