Re: [gamepad] The API is not thread-safe and can not be fixed. (#18)

Exactly. Yep. The fundamental design issue is that multiple 'threads' reference|poll the state of the pad without coordination.

You could use an event based system to provide coordination, but it wouldn't be entirely backwards compatible with the API people are currently using.

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Received on Sunday, 8 November 2015 16:31:55 UTC