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Re: canvas in SVG (was: Re: SVG 2 Requirements: next phase)

From: Tab Atkins Jr. <jackalmage@gmail.com>
Date: Thu, 23 Feb 2012 09:23:48 -0800
Message-ID: <CAAWBYDAb8hrF372b47nxfP-Qfoj9htMqyU52B0QqV3yxE_RrLA@mail.gmail.com>
To: Rik Cabanier <cabanier@adobe.com>
Cc: Dirk Schulze <dschulze@adobe.com>, Leonard Rosenthol <lrosenth@adobe.com>, Alex Danilo <adanilo@google.com>, Vincent Hardy <vhardy@adobe.com>, Cyril Concolato <Cyril.Concolato@cisra.canon.com.au>, "SVG WG (public-svg-wg@w3.org)" <public-svg-wg@w3.org>
On Thu, Feb 23, 2012 at 9:02 AM, Rik Cabanier <cabanier@adobe.com> wrote:
> It's true that you can see a canvas as just another element. However, with all the GPU acceleration work (2D + 3D) that is going on, the result of canvas might not be available to the SVG compositing engine and it might not be possible to clone it so it behaves like a pattern.
> It would be easy to allow it in the spec, but the people that have to do the implementation will have a very hard time implementing this feature. (cost vs benefit)

The exact feature already exists in Firefox and WebKIt.  HTML <canvas>
can be used with -moz-element() or -webkit-canvas() to spam its
appearance across multiple elements.

Received on Thursday, 23 February 2012 17:24:35 UTC

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