Re: [svgwg] consider more involved path shapes (#754)

> Working around limitations like this is part of the fun of SVG.

:slightly_smiling_face:

> Supporting paths that pass over and under themselves would complicate the rendering libraries enormously.

Yeah, I wasn’t really suggesting for that to be taken verbatim, just that “that’s the kind of effect I want to be able to achieve in some way”.

Figma’s “vector networks” look really neat, definitely a step in the right direction in my opinion. Although, I wonder how one would go about representing them. Like, with SVG paths, since they are linear, it’s easy to use a chain of instructions (in string form) to be able to represent them. However, with vector networks as described, one would need to be able to represent tree‐like (or perhaps even graph‐like) structures, and that’s much more complicated. (Not even accounting for the “fill hole punching” feature.)

I also would expect that being able to “join a line at the middle of a curve” would be useful, but it’s not mentioned in the linked post.

Thanks for the insightful comment, that’s definitely an interesting thing to think about!

Also, I think it’s worth noting that I think the solution needs to somehow work and incorporate well with existing SVG features in order to be appealing.

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Received on Friday, 22 November 2019 06:47:46 UTC