Re: [svgwg] Photoreal gradienting: Alternatives to mesh gradient

Fascinating examples, Luke.

How closely-related are these to the shaders used by WebGL?  I suspect
 we'd have an easier time getting browsers on board if any new 
features where just an XML interface to rendering code they already 
implement.

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Received on Sunday, 4 September 2016 15:09:08 UTC