Re: [svgwg] Photoreal gradienting: Alternatives to mesh gradient

Here's a rough visual overview of a "gradient node":

![gradient-node](https://cloud.githubusercontent.com/assets/2579753/18228884/50aca04a-7259-11e6-9b5b-9ad28599a8f0.png)

The resulting triangulation:

![gradient-triangulated](https://cloud.githubusercontent.com/assets/2579753/18228886/6d2a7148-7259-11e6-8885-c3e171218c42.png)

Using multiple gradient nodes:

![two-gradient-nodes](https://cloud.githubusercontent.com/assets/2579753/18228887/774a801e-7259-11e6-903d-4c5f1dea3fc0.png)

Their resulting triangulation:

![two-gradient-nodes-triangulated](https://cloud.githubusercontent.com/assets/2579753/18228902/7e7558fa-7259-11e6-811c-4e4249fd8540.png)

- Edge nodes can be gradient nodes too
- Stored as either the triangulated result ("raw") or path + gradient 
node set
- Appears to be capable of representing anything the current mesh 
gradient element can


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Received on Sunday, 4 September 2016 03:42:43 UTC