Re: AR Web

On Fri, Aug 17, 2018 at 4:46 PM Chris Wilson <cwilso@google.com> wrote:

> Definite +1 to driving this in the IWCG.  The focus on getting WebXR
> Device API out of the door will move to the soon-to-be-open-for-business
> Working Group, which should free up some time and focus in the CG.  I'm
> personally pretty interested in driving some discussion in the CG for how
> we can get some model interop - i.e. rough standardization on asset type
> support,
>

Yes, that is a good idea. We will likely have to talk to several group
within W3C to get a standard model type for the web.

As for the AR content, we can present what we currently implemented if
there's interest from the group.
Once we all agree to a common approach, we will implement that in our
browser.

and I've poked in to what you've done in Helio and Prismatic.
>

I'd love to hear what your thoughts are on our approach. Did you already
find the web inspector? :-)


> (And I got my One yesterday!  Squee!)
>

Nice!


> On Fri, Aug 17, 2018 at 4:31 PM Waliczek, Nell <nhw@amazon.com> wrote:
>
>> Hey Rik,
>>
>> I just responded to your other proposal email with instructions on how to
>> kick-start this sort of collaboration within the Immersive Web CG.  Looking
>> forward to seeing this issue get posted there too!
>>
>> Nell
>>
>>
>>
>> *From: *Rik Cabanier <rcabanier@magicleap.com>
>> *Date: *Friday, August 17, 2018 at 4:04 PM
>> *To: *"joshcarpenter@google.com" <joshcarpenter@google.com>
>> *Cc: *"public-immersive-web@w3.org" <public-immersive-web@w3.org>
>> *Subject: *Re: AR Web
>> *Resent-From: *<public-immersive-web@w3.org>
>> *Resent-Date: *Friday, August 17, 2018 at 4:01 PM
>>
>>
>>
>>
>>
>> On Fri, Aug 17, 2018 at 3:38 PM Josh Carpenter <joshcarpenter@google.com>
>> wrote:
>>
>> Very interested
>> <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA>, for
>> a few years now
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.joshcarpenter.ca_declarative-2D3d_&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=s8FKpO91c8BveXEV69eAM0f9RIuFXoqfbyKIDTt8vME&e=>.
>> :) And working on it
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_joshcarpenter_status_1017264305274740736&d=DwMFaQ&c=0ia8zh_eZtQM1JEjWgVLZg&r=jahSgznxrAL5kPgsRvs7bhKUEd9M5X0d-NE2WJg7VT0&m=8qSrqoyV8BIuWpW8IXWml_lcNwGsymU3hZUX4SRaNag&s=WeQdibmKutKtkV3ROcXAsINDm9QAoucU00KN5qO7uq8&e=> actively.
>> Albeit as side project. Because the top priority (on my team, and I think
>> safe to say, in the IWWG), is launching a healthy WebXR API 1.0. Am looking
>> forward to sharing more, but don't have a concrete timeline for releasing
>> things, yet. In interim am happy to chat.
>>
>>
>>
>> Great to hear!
>>
>> We did not implement an immersive WebXR-like solution. You will still see
>> your old web browser but now objects can be placed around it. There is no
>> WebGL involved. Slide 26 and 27 from your presentation
>> <https://docs.google.com/presentation/d/1ORdKs1wNe7QysRYSBtmW8LnMTFRu69gEwyOSrjIaZyA/edit#slide=id.g186a1bfda4_0_163> are
>> close to what we have.
>>
>> I *think* this means that it can be discussed and implemented separately
>> from WebXR.
>>
>>
>>
>> What do you think?
>>
>>
>>
>> On Fri, Aug 17, 2018 at 3:29 PM Rik Cabanier <rcabanier@magicleap.com>
>> wrote:
>>
>> All,
>>
>>
>>
>> last week at Magic Leap we released our browser Helio.
>>
>> You can find an overview here:
>> https://www.magicleap.com/experiences/helio
>>
>>
>>
>> As part of its feature set, we created a set of extensions that allows
>> authors to create and manipulate 3D objects such as animated models and
>> textures. It also allows extraction so content can be pulled out of the
>> browser and placed in the user's environment.
>>
>> To make development easy, we created a library called "Prismatic" that
>> provides a simple declarative syntax.
>>
>>
>>
>> We'd like to iterate on our current approach with others vendors and work
>> towards an open standard that works on 2D, AR and VR devices.
>>
>> I looked at the current community and working groups but couldn't find
>> one that covers our current use case.
>>
>>
>>
>> My questions are:
>>
>> - Is there a group that is currently working on extending regular web
>> pages with 3D content?
>>
>> - If not, is anyone interested in working with us on this?
>>
>>
>>
>> Please let me know if you want more details on our current
>> implementation. I'm happy to explain.
>>
>>
>>
>> Thanks,
>>
>>   Rik
>>
>> --
>>
>> Josh Carpenter
>>
>> UX Lead, WebVR/AR
>>
>> Google
>>
>>

Received on Saturday, 18 August 2018 03:31:56 UTC