Here are some further examples, of canvas based games. note: these are not demos I think they are designed for mobiles bunniez exteme http://m.gamesgames.com/game/Bunniez+Extreme/nl_NL/index.html majong http://m.gamesgames.com/game/Mahjong+Shanghai/en_US/index.html dress up http://m.gamesgames.com/game/Devilish+Dress+Up/en_US/index.html dice puzzle http://m.gamesgames.com/game/Dice+Puzzle/en_US/index.html cupid forever http://m.gamesgames.com/game/Cupid+Forever/en_US/index.html foodie quiz http://m.gamesgames.com/game/Foodie+Quiz/en_US/index.html bokuban http://m.gamesgames.com/game/Bokoban/en_US/index.html <http://m.gamesgames.com/game/Cupid+Forever/en_US/index.html> On 12 July 2011 20:28, Steve Faulkner <faulkner.steve@gmail.com> wrote: > hi all, > > Accepting that text editing in canvas is not a good idea and buidling > traditional complex UIs in canvas is not a good idea. > > Is the use of interactivity in canvas appropriate in any circumstance? > > For example are the following correct or incorrect uses of canvas? > > interactive graph > http://thejit.org/static/v20/Jit/Examples/ForceDirected/example1.html > > drag and drop, resizable objects > http://kangax.github.com/fabric.js/demos/customization/index.html > > UI Dial With Snaps > http://bocoup.com/processing-js/docs/?page=UI%20Dial%20with%20Snaps > > Visual Knowledge Browser > http://askken.heroku.com/ > > Handling Click Events On Chart > http://www.deensoft.com/lab/protochart/clickevent.php > > drag and drop > http://easeljs.com/examples/dragAndDrop.html > > Sumon WebGL (2d canvas animation fallback) > http://labs.hyperandroid.com/sumon-webgl > > Sunburst of a Directory Tree > http://thejit.org/static/v20/Jit/Examples/Sunburst/example2.html > > letter pair analysis > http://www.m-i-b.com.ar/letters/en/ > > If the above are not considered misuses of canvas, does the current canvas > 2d spec provide the means to expose the required information to make the > above accessible to users of AT? > > If they are misuses of canvas how can we convince developers not to use > canvas in these ways? > > > regards > Stevef > -- with regards Steve Faulkner Technical Director - TPG www.paciellogroup.com | www.HTML5accessibility.com | www.twitter.com/stevefaulkner HTML5: Techniques for providing useful text alternatives - dev.w3.org/html5/alt-techniques/ Web Accessibility Toolbar - www.paciellogroup.com/resources/wat-ie-about.htmlReceived on Tuesday, 12 July 2011 21:41:37 GMT
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