- From: <bugzilla@jessica.w3.org>
- Date: Fri, 17 Dec 2010 04:52:32 +0000
- To: public-html-bugzilla@w3.org
http://www.w3.org/Bugs/Public/show_bug.cgi?id=11565 Summary: Add drawImage(in ImageData image, ...) functions to context2d Product: HTML WG Version: unspecified Platform: PC OS/Version: Windows NT Status: NEW Severity: normal Priority: P2 Component: HTML Canvas 2D Context (editor: Ian Hickson) AssignedTo: ian@hixie.ch ReportedBy: warcraftthreeft@sbcglobal.net QAContact: public-html-bugzilla@w3.org CC: mike@w3.org, public-html-wg-issue-tracking@w3.org, public-html@w3.org Add these two lines: void drawImage(in ImageData image, in double dx, in double dy, in optional double dw, in double dh); void drawImage(in ImageData image, in double sx, in double sy, in double sw, in double sh, in double dx, in double dy, in double dw, in double dh); to: http://www.w3.org/TR/2dcontext/#conformance-requirements Usage scenario. You have a large image that you want to render a portion to the screen without overwriting the whole canvas. (Pretend part of it is transparent). You also want the ability to change pixel info quickly and ImageData allows that. -- Configure bugmail: http://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Friday, 17 December 2010 04:52:34 UTC