Re: [fxtf-drafts] [filter-effects] Clarify "smoothing technique" for feSpotLight's limitingConeAngle

@fsoder @smfr The spec states that lighting is highly resolution dependent. This is because of the 3x3 kernel that gets used. So it might be that implementations operate in a different coordinate space for lighting primitives and upscale the result. This could be done by operating in a smaller image buffer to create the lighting and draw it into a larger image buffer with an bilinear image interpolation filter. Would it be possible for you to check the dimension of the intermediate image buffer of lighting and compare it to the dimension of the entire filter (possibly device coordinates)?

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Received on Friday, 5 January 2018 06:00:28 UTC