W3C home > Mailing lists > Public > public-fx@w3.org > July to September 2012

Re: [Public WebGL] [filters] Shading language recommendation

From: Chris Marrin <cmarrin@apple.com>
Date: Thu, 23 Aug 2012 09:17:27 -0700
Cc: Sylvain Galineau <sylvaing@microsoft.com>, "Tab Atkins Jr." <jackalmage@gmail.com>, public-fx@w3.org
Message-id: <5C38B517-CC6C-47C6-86A9-E8BBE5BD5B83@apple.com>
To: steve@sjbaker.org

On Aug 23, 2012, at 8:54 AM, Steve Baker <steve@sjbaker.org> wrote:

> 
> Chris Marrin wrote:
> 
>> CSS Shaders can be a great addition to the set of tools available to
>> authors, but only if it can be used in a sufficiently large percentage of
>> browsers to make it worthwhile to add to a webpage. And if the browser
>> support gets fragmented because of lack of a required shading language
>> then I fear the feature will go unused and we will miss out on some cool
>> new effects.
> 
> I think this is doubly important because it sets a precedent for SVG and
> <canvas> - both of which would hugely benefit from shader support.

And as has been mentioned before, using the same shading language as WebGL means  that adding shader support to these other components is very easy.
Received on Thursday, 23 August 2012 16:17:18 GMT

This archive was generated by hypermail 2.2.0+W3C-0.50 : Thursday, 23 August 2012 16:17:18 GMT