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Re: time uniform for CSS Shaders

From: Fabrice Robinet <cmg473@motorola.com>
Date: Fri, 9 Mar 2012 16:47:28 -0800
Message-ID: <CAPam9Ro=dNhOz8i0JaUZhEGoPK3+wW6DoFmcOc5wHj7egNxvOw@mail.gmail.com>
To: Rik Cabanier <cabanier@gmail.com>
Cc: public-fx@w3.org
Hi Rik,

Ah.. yes of course :)...
I was thinking about having a built-in "timeElapsed" uniform specifically
for CSS shaders but indeed,
that looks to not fit well the model and not necessary.

Thanks for your quick answer,
Fabrice.

On Fri, Mar 9, 2012 at 3:36 PM, Rik Cabanier <cabanier@gmail.com> wrote:

> Hi Fabrice,
>
> I'm not sure what you are asking. Filters are similar to other properties
> such as opacity in that they don't happen over time (They apply in 0 time).
> The filters spec states that you can use CSS animations and transition to
> interpolate them over time.
> Alternatively, you can change a filter in script.
>
> Does this answer your question?
>
> Rik
> Adobe Systems, Inc
>
>
> On Fri, Mar 9, 2012 at 12:23 PM, Fabrice Robinet <cmg473@motorola.com>wrote:
>
>> Hi group,
>>
>> I did not find in the spec a uniform to represent time.
>> While having time to perform variations on any fx is useful,
>> I was wondering if that omission in purpose to discourage people to do fx
>> that would require update each frame.
>>
>> Should I file an issue ?
>>
>> Thanks,
>> Fabrice.
>>
>
>
Received on Saturday, 10 March 2012 00:47:53 GMT

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