W3C home > Mailing lists > Public > public-fx@w3.org > January to March 2012

Re: Adding normal matrix to CSS Shaders

From: Gregg Tavares (wrk) <gman@google.com>
Date: Thu, 12 Jan 2012 11:20:54 -0800
Message-ID: <CAKZ+BNokn1F7yHY8e9=Fta1sU7xGZzfuithRpL9A_FmmKUTZ4A@mail.gmail.com>
To: Fabrice Robinet <cmg473@motorola.com>
Cc: public-fx@w3.org
Once you add in CSS shaders you have no idea what they will be used for
and what kinds of effects people will try to make.

There is already a standard for shaders in the from of Standard Annotations
and Semantics that
shader editors already use. It's used in NVidia's FX Composer. It's used in
AMD's Render Monkey,
It's used in several other shader editors. It provides 24 standard
matrices. Why diverge from this standard?

24 is not that many. It's trivial to implement. They can be computed on
demand only when
needed and cached if needed again for the same view. They are standard.
They cover more
Received on Thursday, 12 January 2012 21:12:55 UTC

This archive was generated by hypermail 2.3.1 : Monday, 22 June 2015 03:33:46 UTC