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Re: Some filter effects specification review comments

From: Vincent Hardy <vhardy@adobe.com>
Date: Wed, 22 Jun 2011 00:37:47 -0700
To: "robert@ocallahan.org" <robert@ocallahan.org>
CC: Erik Dahlstrom <ed@opera.com>, "public-fx@w3.org" <public-fx@w3.org>
Message-ID: <CA2775A2.9B8F%vhardy@adobe.com>
Hi Robert,

On 6/22/11 7:07 AM, "Robert O'Callahan" <robert@ocallahan.org> wrote:

>On Wed, Jun 22, 2011 at 1:34 AM, Vincent Hardy <vhardy@adobe.com> wrote:
>On 6/20/11 2:09 PM, "Robert O'Callahan" <robert@ocallahan.org> wrote:
>>Do you have any specific use-cases in mind where hit-testing would need
>>to be modified for the effects of a complex filter?
>An extreme case would be a filter that totally wipes out rendering
>(feFlood for example). Another one would be feGaussianBlur where it is not
>clear (so to speak) what the actual hit would be if we do not do anything
>about it. feOffset is another one that could get really confusing because
>of how close the rendering is to what it was before filtering.
>Those aren't really use-cases yet. What are situations where authors
>would be using filters like that and expecting hit-test correction to

If you have text or other objects that are meant to be selectable but
subject to one of the filters I mentioned (feDisplacementMap would be
another one), then, as a user, I think I would expect hit testing to
account for the filter.

Received on Wednesday, 22 June 2011 07:38:35 UTC

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