Re: Starting Our Mission

I think the question is mostly about what declarative webvr will be capable
of. If it follows a DOM model, one imagines a mostly static, event-driven
WebVR system, which is quite different from the typical web game. A key
issue will be what the dom model for 3d does with "shapes". In standard web
dom, you are working with 2d boxes (unless you're pioneering regions). In
contrast, 3d has much more complex shapes with ill-defined properties (e.g.
"bounding box" compare to "box"). What is a "border" around a shape?

To make things work best with the DOM, one would have to define 3d
properties more like CSS and less like WebGL. The 3d equivalent of a
"style" property would be mind-blowingly complex, with many solutions in
current 3D systems to choose from.

It could be that things like picking a 3d object, pretty complex in webgl,
are best rationalized by some equivalent of gesture events. A common way to
select is by focused gaze. However, the integration of gamepad API argues
for a much more complex selection of "gestures".

The current systems are wrappers around WebGL, and therefore reflect 3d
modeling assumptions instead of website navigation.


On Wed, Nov 30, 2016 at 12:25 PM, Martin Splitt <mr.avgp@gmail.com> wrote:

> Hey Leonard,
>
> thanks for kicking things off!
>
> I personally think (1) and (2) are a necessity for a Declarative WebVR
> group and (3) is just as important to avoid reinventing VRML / X3DOM.
>
> I wonder what the sentiment is towards WebGL around here? Could it be a
> backing technology, potentially reducing the implementation effort or shall
> we step back from that and see what is possible with CSS and maybe a new
> way of getting a 3D context in the browser?
>
> Looking forward to the discussions and other opinions!
>
> Cheers,
> Martin
>
> 2016-11-30 5:58 GMT+01:00 Leonard Daly <web3d@realism.com>:
>
>> As this appears to be the first message in this group, I would like to
>> propose how we develop the Declarative WebVR standard. The community
>> involved here is very diverse, represents a variety of viewpoints, and has
>> a varied set of experiences and background. I feel that it is important to
>> allow everyone to contribute to the discussion and resolution of
>> differences.
>>
>> The first step would be to agree on a starting point. I have found that
>> it is best to keep the initial assertions/assumptions to a minimum. I am
>> proposing a very small set and am not expecting these to be the adopted
>> without discussion and revision as the initial assertions/assumptions.
>>
>> 1) The standard must define a declarative language
>> 2) It must be capable of running in the context of a web browser
>> 3) It must provide a DOM interface
>>
>> I encourage you to respond with revisions, suggestions, or even
>> agreement. The important thing is to get the discussion going.
>>
>> --
>> *Leonard Daly*
>> 3D Systems Architect & Cloud Consultant
>> President, Daly Realism - *Creating the Future*
>>
>
>


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Received on Thursday, 1 December 2016 01:36:27 UTC