[Bug 18366] Don't multiply transform functions before interpolation on non equal transform lists

https://www.w3.org/Bugs/Public/show_bug.cgi?id=18366

--- Comment #2 from Simon Fraser <smfr@me.com> 2012-08-01 15:52:26 UTC ---
The spec now says:
"The transform functions ‘matrix’, ‘rotate3d’, ‘matrix3d’ and ‘perspective’ get
converted into 4x4 matrices first and interpolated as defined in section
Interpolation of Matrices afterwards."

In WebKit, for rotate3d(), we will blend single-axis functions without creating
a matrix and decomposing. I think this makes most sense. I think it would also
make sense to allow rotate3d(0, 0, 1, ...) to blend with rotate(), rotate3d(1,
0, 0, ...) with rotateX() etc.

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Received on Wednesday, 1 August 2012 15:52:32 UTC