Re: AudioBufferSourceNode.gain

Turbulenz?  I haven't been, but I think some of my coworkers have been.
 I'll follow up, but I'm heading out of the office soon for a week
(relocation) and will be largely unresponsive for that time.


On Fri, Jun 14, 2013 at 1:42 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:

> Chris, are you in touch with them?  I tried contacting them as part of
> https://bugzilla.mozilla.org/show_bug.cgi?id=861591 but they never
> responded...
>
> --
> Ehsan
> <http://ehsanakhgari.org/>
>
>
> On Fri, Jun 14, 2013 at 2:36 PM, Chris Wilson <cwilso@google.com> wrote:
>
>> Yes.  We need to do some evangelism around all of the changes the spec
>> has been through recently.
>>
>>
>> On Fri, Jun 14, 2013 at 11:30 AM, Kevin Gadd <kevin.gadd@gmail.com>wrote:
>>
>>> Just a note on this topic: I was just visiting Turbulenz's website to
>>> play one of their games, and they're completely broken against Web Audio
>>> implementations that do not have AudioBufferSourceNode.gain. Someone should
>>> evangelize with them before removing it from Blink/Gecko (as a result right
>>> now you can't play their games in aurora/nightly Firefox builds).
>>>
>>> -kg
>>>
>>>
>>> On Thu, Jun 6, 2013 at 8:12 AM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:
>>>
>>>> On Wed, Jun 5, 2013 at 9:30 PM, Chris Rogers <crogers@google.com>wrote:
>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Jun 5, 2013 at 5:46 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com
>>>>> > wrote:
>>>>>
>>>>>> Thanks a lot David for the detailed information, and also for keeping
>>>>>> up with the spec changes!
>>>>>>
>>>>>> So Chris (Rogers), given the above, are you OK with removing
>>>>>> AudioBufferSourceNode.gain from the WebKit/Blink implementation?  (Note
>>>>>> that I have already implemented this in Gecko, but I would be more than
>>>>>> happy to remove it right away if you're OK with this.)  Otherwise, we
>>>>>> should probably re-add it to the spec, I guess. :(
>>>>>>
>>>>>
>>>>> For this one, I think we can remove it from Blink, and I can suggest
>>>>> the same for WebKit.  There might be a few other stragglers out there still
>>>>> using this, but it seems like it should be ok.
>>>>>
>>>>>>
>>>> Great news, thanks!  I filed <
>>>> https://bugzilla.mozilla.org/show_bug.cgi?id=880265> to remove it from
>>>> Gecko too.
>>>>
>>>> Cheers,
>>>> --
>>>> Ehsan
>>>> <http://ehsanakhgari.org/>
>>>>
>>>>
>>>>
>>>>>
>>>>>> --
>>>>>> Ehsan
>>>>>> <http://ehsanakhgari.org/>
>>>>>>
>>>>>>
>>>>>> On Fri, May 31, 2013 at 6:52 AM, David Evans <dave@playcanvas.com>wrote:
>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>> We actually updated our engine back in April to support the latest
>>>>>>> spec so that it works in the latest Firefox builds. So we're no longer
>>>>>>> dependent on the gain attribute. We're happy for it to be removed and the
>>>>>>> spec kept clean and simple.
>>>>>>>
>>>>>>> We may have a couple of demos still running on old engine versions
>>>>>>> which use the gain node. In particular, I suspect this is one Chris is
>>>>>>> thinking of as it's linked from the Web Audio API samples page
>>>>>>> http://apps.playcanvas.com/dave/tutorials/3d_audio
>>>>>>>
>>>>>>> We've been meaning to update that to the latest engine and it's
>>>>>>> pretty trivial for us to do that, so it we're not worried about it
>>>>>>> breaking. The rest of our demos should already be up to date.
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Dave
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Received on Friday, 14 June 2013 20:45:25 UTC