Re: AudioBufferSourceNode.gain

Just a note on this topic: I was just visiting Turbulenz's website to play
one of their games, and they're completely broken against Web Audio
implementations that do not have AudioBufferSourceNode.gain. Someone should
evangelize with them before removing it from Blink/Gecko (as a result right
now you can't play their games in aurora/nightly Firefox builds).

-kg


On Thu, Jun 6, 2013 at 8:12 AM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:

> On Wed, Jun 5, 2013 at 9:30 PM, Chris Rogers <crogers@google.com> wrote:
>
>>
>>
>>
>> On Wed, Jun 5, 2013 at 5:46 PM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote:
>>
>>> Thanks a lot David for the detailed information, and also for keeping up
>>> with the spec changes!
>>>
>>> So Chris (Rogers), given the above, are you OK with removing
>>> AudioBufferSourceNode.gain from the WebKit/Blink implementation?  (Note
>>> that I have already implemented this in Gecko, but I would be more than
>>> happy to remove it right away if you're OK with this.)  Otherwise, we
>>> should probably re-add it to the spec, I guess. :(
>>>
>>
>> For this one, I think we can remove it from Blink, and I can suggest the
>> same for WebKit.  There might be a few other stragglers out there still
>> using this, but it seems like it should be ok.
>>
>>>
> Great news, thanks!  I filed <
> https://bugzilla.mozilla.org/show_bug.cgi?id=880265> to remove it from
> Gecko too.
>
> Cheers,
> --
> Ehsan
> <http://ehsanakhgari.org/>
>
>
>
>>
>>> --
>>> Ehsan
>>> <http://ehsanakhgari.org/>
>>>
>>>
>>> On Fri, May 31, 2013 at 6:52 AM, David Evans <dave@playcanvas.com>wrote:
>>>
>>>> Hi,
>>>>
>>>> We actually updated our engine back in April to support the latest spec
>>>> so that it works in the latest Firefox builds. So we're no longer dependent
>>>> on the gain attribute. We're happy for it to be removed and the spec kept
>>>> clean and simple.
>>>>
>>>> We may have a couple of demos still running on old engine versions
>>>> which use the gain node. In particular, I suspect this is one Chris is
>>>> thinking of as it's linked from the Web Audio API samples page
>>>> http://apps.playcanvas.com/dave/tutorials/3d_audio
>>>>
>>>> We've been meaning to update that to the latest engine and it's pretty
>>>> trivial for us to do that, so it we're not worried about it breaking. The
>>>> rest of our demos should already be up to date.
>>>>
>>>> Thanks,
>>>> Dave
>>>>
>>>>
>>>
>>
>

Received on Friday, 14 June 2013 18:31:13 UTC