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Re: Help needed with a sync-problem

From: Peter van der Noord <peterdunord@gmail.com>
Date: Thu, 2 Aug 2012 22:47:19 +0200
Message-ID: <CAL9tNz9t6+YZtAdHHhH3EfhawcMJvkOBMZQbBsLkviGkTX=RVg@mail.gmail.com>
To: Jussi Kalliokoski <jussi.kalliokoski@gmail.com>
Cc: public-audio@w3.org
Ermmm.....wait, what? And that is intened behavior?

Peter

2012/8/2 Jussi Kalliokoski <jussi.kalliokoski@gmail.com>

> Hey Peter!
>
> I think this is because the JSNode has a delay equivalent to the buffer
> size, hence if you have parallel graphs that contain a different number of
> JSNodes, they will arrive to the common destination at a different delay.
>
> Cheers,
> Jussi
>
>
> On Thu, Aug 2, 2012 at 11:35 PM, Peter van der Noord <
> peterdunord@gmail.com> wrote:
>
>> I'm having a strange problem with some signals at the moment and i've
>> been staring at it for way too long now, so i thought: why not put it up
>> here, maybe someone sees what's going on. It's a lenghty story, so if you
>> want to hang on...i'll try to explain :)
>>
>> As you may know, i'm writing a modular synthesizer:
>>
>> http://petervandernoord.nl/patchwork_js (maybe clear your cache if
>> you've been there before)
>>
>> If you click the 'json to patch' button, a testpatch will be set.
>> (Important to know: all custom nodes will be created with the buffer-size
>> that's selected in the pulldown on the right). The patch contains 3 modules
>> (in patchwork, a module can contain one or more audionodes, with the
>> module's in/outputs mapped to certain in/outputs of the containing nodes):
>>
>> - The destination, which contains a normal destinationNode
>> http://localhost/patchworkjs/js/modules/DestinationModule.js
>>
>> - a clockmodule. one custom js node
>> http://localhost/patchworkjs/js/modules/DestinationModule.js
>>
>> - a triggersequencer, also one custom node.
>> http://localhost/patchworkjs/js/modules/TriggerSequencerModule.js (the
>> audioprocess callback is at the bottom)
>>
>> What is happening in the patch: the clock sends out single values of 1s
>> (all other values are 0) on a given interval (set in BPM). The sequencer
>> checks on every incoming value if that value is >0 AND the previous one was
>> <=0 (i'll call that a clock-pulse). If that is the case, its
>> SequencerParameter will proceed to the next step. A sequencer-parameter
>> (actually it is a LogicSequencerParameter, but that's almost the same - it
>> has one extra method) can be found here:
>>
>> http://localhost/patchworkjs/js/params/SequenceParameter.js
>>
>> It's basically just an array filled ith 0s and 1s (you can set a 1 by
>> clicking somewhere on the sequencer), and increases the current position
>> when it gets a next() command. So, back to the the sequencer module: If it
>> received a clock-pulse, it proceeds the sequencer. Then, if the (new) value
>> of the sequencer-parameter is 1, the sequencer will write a 1 in its
>> outputbuffer as well.
>>
>> My issues:
>> - in the testpatch, both the clockmodule and the seq-module are connected
>> to the output. if you activate some steps in the sequencer, you will hear
>> that the clicks do not run in sync. I have no idea why that is, the
>> stepsequencer writes a 1 in exact the same iteration as it reads the
>> incoming 1s from the clock. In my opinion, they should run exactly in sync.
>> - When you change the buffersize (which is for the customnodes) you will
>> hear that the timedifference between the ticks changes (since there's no
>> clear, you have to refresh the page, set another buffersize and click 'json
>> to patch')
>> - Something else i noticed: when i run just a clock module connected to
>> the output, with a very low buffersize (256, 512), the clock seems to run
>> very, very irregular.
>>
>>
>> So, my main question: Does anyone have any idea why those two modules do
>> not run in sync when both connected to the output?
>>
>>
>> Peter
>>
>>
>
Received on Thursday, 2 August 2012 20:47:47 GMT

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