Re: Media Fragments spec and HTTP

The obvious questioned me about that book. I learned already humans need 
not explain about that potential of inhumane exponential messages.

I would suggest replacement of the Host: header with Precursor: text. 
The URN: idea is easier, no?

Compare:
 > Host: www.internet.net
with:
 > Precursor: www.internet.ipv4.net
and:
 > Host:Ipv4: www.internet.net
.

Let observers resolve their object stacks to current standards.

On 05/13/2011 11:01 AM, Dzonatas Sol wrote:
> After review of concerns, if the stack accepts only specific range of 
> quaternions then this literally "dumb terminals" the endless 
> transistions. Consider path resolution by traversal (trans-versal) and 
> schemes to optimize such flow and this may not seem like sheer madness.
>
> In the hypermedia, think of http in http (or http in smtp), imagine 
> simple little game with the of the Rubic's cube. The cube is normally 
> 3D, yet they have 4D and 5D versions. Quaternions are like subsets of 
> optimized 4D solutions of the 3D rubic cube in O(1). People stop there 
> yet they need to not quantum spin the 3D cube, the error or exploits 
> happen when the cube spins. The easier way to avoid that is to use 5D 
> to solve quaternions in O(1). There the concept remains abstract.
>
> I like to think of the Ethernet as the 5D perspective and the Internet 
> as the 3D perspective and the 4D as the intermediary solution. With 
> that we can decide what objects are safe for what VMs without massive 
> authentication schemes, lookups, and verification processes. With each 
> perspective as monomers, this polymerization of HTTP into "dumb 
> terminals" (with quaternion ranges) limits flow because we often find 
> "hyper-" not used to best effort or too easily doomed for abuse of 
> resources.
>
> Now, I have a less of a headache from organic 6D DNA folds...
>
> On 05/12/2011 10:13 AM, Dzonatas Sol wrote:
>> One thing the JPIP standard doesn't have is full specs for full 3D 
>> frame issues,  yet if you want to get involved independently then 
>> think of the fields that Nottingham pointed to with the addition 
>> requirements of quaternions. Then apply http in http (or hyper-media) 
>> upon such vectors. You'll get the idea if you are familiar with this 
>> much, and you'll see what we have kept open for improvement.
>>
>> Not everybody wants to hand over their complete asset just for 
>> somebody to view, so we can provide pre-render/renditions, especially 
>> with analog sources.
>>
>> On 05/12/2011 08:46 AM, Dzonatas Sol wrote:
>>> On 05/11/2011 11:25 PM, Mark Nottingham wrote:
>>>> Is anyone willing to have a look at this from an HTTP perspective? 
>>>> I note Yves is listed as a contributor, but it would be good to 
>>>> have a bit more cross-review.
>>>>
>>>>
>>>
>>> Positive towards hyper-media transfers even if complex to explain 
>>> what it dissolves. I mean complex here as in http in http queries at 
>>> least for the obvious reasons like spdy, round-trip reduction, and 
>>> multiple license issues. I'll have to simulate this more for recent 
>>> ideas about multiple regions in variable frame-complexes, which I 
>>> think useful for time-ranges. (I.E. JPIP-3D proxy/server)
>>>
>>> Thanks for this pointer!
>>>
>>
>>
>
>


-- 
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Web Development, Software Engineering, Virtual Reality, Consultant

Received on Monday, 16 May 2011 21:22:31 UTC