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Re: Media Fragments spec and HTTP

From: Dzonatas Sol <dzonatas@gmail.com>
Date: Fri, 13 May 2011 11:01:12 -0700
Message-ID: <4DCD71E8.1080007@gmail.com>
To: ietf-http-wg@w3.org
After review of concerns, if the stack accepts only specific range of 
quaternions then this literally "dumb terminals" the endless 
transistions. Consider path resolution by traversal (trans-versal) and 
schemes to optimize such flow and this may not seem like sheer madness.

In the hypermedia, think of http in http (or http in smtp), imagine 
simple little game with the of the Rubic's cube. The cube is normally 
3D, yet they have 4D and 5D versions. Quaternions are like subsets of 
optimized 4D solutions of the 3D rubic cube in O(1). People stop there 
yet they need to not quantum spin the 3D cube, the error or exploits 
happen when the cube spins. The easier way to avoid that is to use 5D to 
solve quaternions in O(1). There the concept remains abstract.

I like to think of the Ethernet as the 5D perspective and the Internet 
as the 3D perspective and the 4D as the intermediary solution. With that 
we can decide what objects are safe for what VMs without massive 
authentication schemes, lookups, and verification processes. With each 
perspective as monomers, this polymerization of HTTP into "dumb 
terminals" (with quaternion ranges) limits flow because we often find 
"hyper-" not used to best effort or too easily doomed for abuse of 
resources.

Now, I have a less of a headache from organic 6D DNA folds...

On 05/12/2011 10:13 AM, Dzonatas Sol wrote:
> One thing the JPIP standard doesn't have is full specs for full 3D 
> frame issues,  yet if you want to get involved independently then 
> think of the fields that Nottingham pointed to with the addition 
> requirements of quaternions. Then apply http in http (or hyper-media) 
> upon such vectors. You'll get the idea if you are familiar with this 
> much, and you'll see what we have kept open for improvement.
>
> Not everybody wants to hand over their complete asset just for 
> somebody to view, so we can provide pre-render/renditions, especially 
> with analog sources.
>
> On 05/12/2011 08:46 AM, Dzonatas Sol wrote:
>> On 05/11/2011 11:25 PM, Mark Nottingham wrote:
>>> Is anyone willing to have a look at this from an HTTP perspective? I 
>>> note Yves is listed as a contributor, but it would be good to have a 
>>> bit more cross-review.
>>>
>>>
>>
>> Positive towards hyper-media transfers even if complex to explain 
>> what it dissolves. I mean complex here as in http in http queries at 
>> least for the obvious reasons like spdy, round-trip reduction, and 
>> multiple license issues. I'll have to simulate this more for recent 
>> ideas about multiple regions in variable frame-complexes, which I 
>> think useful for time-ranges. (I.E. JPIP-3D proxy/server)
>>
>> Thanks for this pointer!
>>
>
>


-- 
--- https://twitter.com/Dzonatas_Sol ---
Web Development, Software Engineering, Virtual Reality, Consultant
Received on Friday, 13 May 2011 18:02:31 GMT

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