Please find my comments inline.

 

------- Original Message -------

Sender : Harald Alvestrand<harald@alvestrand.no>

Date : Jun 11, 2014 18:58 (GMT+09:00)

Title : Re: Proposal: Fire a toneDiscarded event while discarding the invalid DTMF values.

 

On 06/11/2014 09:44 AM, Kiran Kumar Guduru wrote:

Hi,

It has been discussed to discard the invalid DTMF values while playing, instead of raising an error.

Instead of just discarding the invalid values.

I would like to propose, to fire a 'toneDiscarded' event when any invalid DTMF value is discarded.

This may help the app to track the playout properly.

What do you say?


Alternatively, we can fire the tonechange event even if the character is unrecognized (move the "fire an event" step to before the "discard" step")


[Kiran] I don't have a strong objection for sending a toneChange event for the discarded values.

 New event proposed, will also do the same thing as that of tone change, and provides more clear distinguishion to the app about the discarded values and successful values.


I don't see a reason to complexify the interface more with another event type.

[Kiran] I don't think that this event will increase the complexity more.

 

Regards,

Kiran.