This is revision 1.3833.
canvas
elementStatus: Last call for comments. ISSUE-74 (canvas-accessibility) blocks progress to Last Call
width
height
navsubtree
interface HTMLCanvasElement : HTMLElement { attribute unsigned long width; attribute unsigned long height; <ZZZ> attribute unsigned long navsubtree; </ZZZ> DOMString toDataURL(in optional DOMString type, in any... args); object getContext(in DOMString contextId); };
The canvas
element provides scripts with a
resolution-dependent bitmap canvas, which can be used for rendering
graphs, game graphics, or other visual images on the fly.
Authors should not use the canvas
element in a
document when a more suitable element is available. For example, it
is inappropriate to use a canvas
element to render a
page heading: if the desired presentation of the heading is
graphically intense, it should be marked up using appropriate
elements (typically h1
) and then styled using CSS and
supporting technologies such as XBL.
When authors use the canvas
element, they must also
provide content that, when presented to the user, conveys
essentially the same function or purpose as the bitmap canvas. This
content may be placed as content of the canvas
element. The contents of the canvas
element, if any,
are the element's fallback content.
In interactive visual media, if scripting is enabled for the
canvas
element, and if support for canvas
elements has been enabled, the canvas
element
represents embedded content consisting of
a dynamically created image.
In non-interactive, static, visual media, if the
canvas
element has been previously painted on (e.g. if
the page was viewed in an interactive visual medium and is now being
printed, or if some script that ran during the page layout process
painted on the element), then the canvas
element
represents embedded content with the
current image and size. Otherwise, the element represents its
fallback content instead.
In non-visual media, and in visual media if scripting is disabled for the
canvas
element or if support for canvas
elements has been disabled, the canvas
element
represents its fallback content
instead.
When a canvas
element represents
embedded content, the user can still focus descendants
of the canvas
element (in the fallback
content). This allows authors to make an interactive canvas
keyboard-focusable: authors should have a one-to-one mapping of
interactive regions to focusable elements in the fallback
content.
The canvas
element has two attributes to control the
size of the coordinate space: width
and height
. These
attributes, when specified, must have values that are valid non-negative
integers. The rules for parsing
non-negative integers must be used to obtain their numeric
values. If an attribute is missing, or if parsing its value returns
an error, then the default value must be used instead. The
width
attribute defaults to
300, and the height
attribute defaults to 150.
The intrinsic dimensions of the canvas
element equal
the size of the coordinate space, with the numbers interpreted in
CSS pixels. However, the element can be sized arbitrarily by a
style sheet. During rendering, the image is scaled to fit this layout
size.
The size of the coordinate space does not necessarily represent the size of the actual bitmap that the user agent will use internally or during rendering. On high-definition displays, for instance, the user agent may internally use a bitmap with two device pixels per unit in the coordinate space, so that the rendering remains at high quality throughout.
When the canvas
element is created, and subsequently
whenever the width
and height
attributes are set (whether
to a new value or to the previous value), the bitmap and any
associated contexts must be cleared back to their initial state and
reinitialized with the newly specified coordinate space
dimensions.
When the canvas is initialized, its bitmap must be cleared to transparent black.
The width
and
height
IDL
attributes must reflect the respective content
attributes of the same name.
Only one square appears to be drawn in the following example:
// canvas is a reference to a <canvas> element var context = canvas.getContext('2d'); context.fillRect(0,0,50,50); canvas.setAttribute('width', '300'); // clears the canvas context.fillRect(0,100,50,50); canvas.width = canvas.width; // clears the canvas context.fillRect(100,0,50,50); // only this square remains
The canvas element has a third boolean attribute, navsubtree
that applies to user agents supporting canvas, to indicate if the canvas subtree elements are focusable as defined by Focus Managment. If it is true, standard HTML elements may be used in the canvas sub-tree,
however the rendering of the subtree is controlled by script through the canvas API.
The default value of navsubtree is "true" indicating that the elements within the canvas sub-tree MUST be rendered transparently to ensure inclusion in the HTML focus navigation order without effecting
the visible rendering of the web page. When navsubtree is set to "true", user agents that support an accessibility API MUST map the HTML elements in the subtree to the accessibility API, as they would map the same elements outside the subtree. When navsubtree is "true" the canvas the must be synchronized with the canvas rendering. A value for navsubtree of false indicates that the canvas subtree MUST NOT be included in focus navigation as it is not a direct representation of what is drawn on canvas as would be some fallback content. To support accessibility in the navigable sub-tree the author MUST:
User settings are defined as text and zoom properties, rendered by a user agent, as affected by user and/or system settings. (e.g. If a user's settings affect standard DOM text rendered in the browser, authors should detect that difference and update the canvas to reflect the user's preference.)
The navsubtree
IDL
attribute must reflect the respective content
attribute of the same name.
To draw on the canvas, authors must first obtain a reference to a
context using the getContext(contextId)
method of the
canvas
element.
getContext
(contextId)Returns an object that exposes an API for drawing on the canvas.
Returns null if the given context ID is not supported.
Contexts are defined by other specifications.
Vendors may also define experimental contexts using the syntax
vendorname-context
, for example, moz-3d
.
When the UA is passed an empty string or a string specifying a context that it does not support, then it must return null. String comparisons must be case-sensitive.
toDataURL
( [ type, ... ])Returns a data:
URL for the image in the
canvas.
The first argument, if provided, controls the type of the image
to be returned (e.g. PNG or JPEG). The default is image/png
; that type is also used if the given
type isn't supported. The other arguments are specific to the
type, and control the way that the image is generated, as given in
the table below.
The toDataURL()
method
must, when called with no arguments, return a data:
URL containing a representation of the image
as a PNG file. [PNG]
If the canvas has no pixels (i.e. either its horizontal dimension
or its vertical dimension is zero) then the method must return the
string "data:,
". (This is the shortest data:
URL; it represents the empty string in a text/plain
resource.)
When the toDataURL(type)
method is called with one or
more arguments, it must return a data:
URL containing a representation of the image in the format given by
type. The possible values are MIME types with no parameters, for example
image/png
, image/jpeg
, or even maybe
image/svg+xml
if the implementation actually keeps
enough information to reliably render an SVG image from the
canvas.
For image types that do not support an alpha channel, the image
must be composited onto a solid black background using the
source-over operator, and the resulting image must be the one used
to create the data:
URL.
Only support for image/png
is required. User agents
may support other types. If the user agent does not support the
requested type, it must return the image using the PNG format.
User agents must convert the
provided type to ASCII lowercase before establishing if they
support that type and before creating the data:
URL.
When trying to use types other than
image/png
, authors can check if the image was really
returned in the requested format by checking to see if the returned
string starts with one the exact strings "data:image/png,
" or "data:image/png;
". If it does, the image is PNG, and
thus the requested type was not supported. (The one exception to
this is if the canvas has either no height or no width, in which
case the result might simply be "data:,
".)
If the method is invoked with the first argument giving a type corresponding to one of the types given in the first column of the following table, and the user agent supports that type, then the subsequent arguments, if any, must be treated as described in the second cell of that row.
Type | Other arguments |
---|---|
image/jpeg | The second argument, if it is a number between 0.0 and 1.0, must be treated as the desired quality level. If it is not a number or is outside that range, the user agent must use its default value, as if the argument had been omitted. |
Other arguments must be ignored and must not cause the user agent
to raise an exception. A future version of this specification will
probably define other parameters to be passed to toDataURL()
to allow authors to
more carefully control compression settings, image metadata,
etc.
Status: Last call for comments
The canvas
APIs must perform color correction at
only two points: when rendering images with their own gamma
correction and color space information onto the canvas, to convert
the image to the color space used by the canvas (e.g. using the 2D
Context's drawImage()
method with an HTMLImageElement
object), and when
rendering the actual canvas bitmap to the output device.
Thus, in the 2D context, colors used to draw shapes
onto the canvas will exactly match colors obtained through the getImageData()
method.
The toDataURL()
method
must not include color space information in the resource
returned. Where the output format allows it, the color of pixels in
resources created by toDataURL()
must match those
returned by the getImageData()
method.
In user agents that support CSS, the color space used by a
canvas
element must match the color space used for
processing any colors for that element in CSS.
The gamma correction and color space information of images must
be handled in such a way that an image rendered directly using an
img
element would use the same colors as one painted on
a canvas
element that is then itself
rendered. Furthermore, the rendering of images that have no color
correction information (such as those returned by the toDataURL()
method) must be
rendered with no color correction.
Thus, in the 2D context, calling the drawImage()
method to render
the output of the toDataURL()
method to the
canvas, given the appropriate dimensions, has no visible effect.
canvas
elementsStatus: Last call for comments
Information leakage can occur if scripts from one origin can access information (e.g. read pixels) from images from another origin (one that isn't the same).
To mitigate this, canvas
elements are defined to
have a flag indicating whether they are origin-clean. All
canvas
elements must start with their
origin-clean set to true. The flag must be set to false if
any of the following actions occur:
The element's 2D context's drawImage()
method is
called with an HTMLImageElement
or an
HTMLVideoElement
whose origin is not the
same as that of the
Document
object that owns the canvas
element.
The element's 2D context's drawImage()
method is
called with an HTMLCanvasElement
whose
origin-clean flag is false.
The element's 2D context's fillStyle
attribute is set
to a CanvasPattern
object that was created from an
HTMLImageElement
or an HTMLVideoElement
whose origin was not the same as that of the Document
object
that owns the canvas
element when the pattern was
created.
The element's 2D context's fillStyle
attribute is set
to a CanvasPattern
object that was created from an
HTMLCanvasElement
whose origin-clean flag was
false when the pattern was created.
The element's 2D context's strokeStyle
attribute is
set to a CanvasPattern
object that was created from an
HTMLImageElement
or an HTMLVideoElement
whose origin was not the same as that of the Document
object
that owns the canvas
element when the pattern was
created.
The element's 2D context's strokeStyle
attribute is
set to a CanvasPattern
object that was created from an
HTMLCanvasElement
whose origin-clean flag was
false when the pattern was created.
Whenever the toDataURL()
method of a
canvas
element whose origin-clean flag is set to
false is called, the method must raise a SECURITY_ERR
exception.
Whenever the getImageData()
method of
the 2D context of a canvas
element whose
origin-clean flag is set to false is called with otherwise
correct arguments, the method must raise a SECURITY_ERR
exception.
Even resetting the canvas state by changing its
width
or height
attributes doesn't reset
the origin-clean flag.
map
elementStatus: Last call for comments
name
interface HTMLMapElement : HTMLElement { attribute DOMString name; readonly attribute HTMLCollection areas; readonly attribute HTMLCollection images; };
The map
element, in conjunction with any
area
element descendants, defines an image
map. The element represents its children.
The name
attribute
gives the map a name so that it can be referenced. The attribute
must be present and must have a non-empty value with no space characters. The value of the
name
attribute must not be a
compatibility-caseless
match for the value of the name
attribute of another map
element in the same
document. If the id
attribute is also
specified, both attributes must have the same value.
areas
Returns an HTMLCollection
of the area
elements in the map
.
images
Returns an HTMLCollection
of the img
and object
elements that use the map
.
The areas
attribute
must return an HTMLCollection
rooted at the
map
element, whose filter matches only
area
elements.
The images
attribute must return an HTMLCollection
rooted at the
Document
node, whose filter matches only
img
and object
elements that are
associated with this map
element according to the
image map processing model.
The IDL attribute name
must
reflect the content attribute of the same name.
area
elementStatus: Last call for comments
map
element ancestor.alt
coords
shape
href
target
ping
rel
media
hreflang
type
interface HTMLAreaElement : HTMLElement { attribute DOMString alt; attribute DOMString coords; attribute DOMString shape; stringifier attribute DOMString href; attribute DOMString target; attribute DOMString ping; attribute DOMString rel; readonly attribute DOMTokenList relList; attribute DOMString media; attribute DOMString hreflang; attribute DOMString type; // URL decomposition IDL attributes attribute DOMString protocol; attribute DOMString host; attribute DOMString hostname; attribute DOMString port; attribute DOMString pathname; attribute DOMString search; attribute DOMString hash; };
The area
element represents either a
hyperlink with some text and a corresponding area on an image
map, or a dead area on an image map.
If the area
element has an href
attribute, then the
area
element represents a hyperlink. In
this case, the alt
attribute must be present. It specifies the text of the
hyperlink. Its value must be text that, when presented with the
texts specified for the other hyperlinks of the image
map, and with the alternative text of the image, but without
the image itself, provides the user with the same kind of choice as
the hyperlink would when used without its text but with its shape
applied to the image. The alt
attribute may be left blank if there is another area
element in the same image map that points to the same
resource and has a non-blank alt
attribute.
If the area
element has no href
attribute, then the area
represented by the element cannot be selected, and the alt
attribute must be omitted.
In both cases, the shape
and
coords
attributes specify the
area.
The shape
attribute is an enumerated attribute. The following
table lists the keywords defined for this attribute. The states
given in the first cell of the rows with keywords give the states to
which those keywords map. Some of the keywords
are non-conforming, as noted in the last column.
State | Keywords | Notes |
---|---|---|
Circle state | circle
| |
circ
| Non-conforming | |
Default state | default
| |
Polygon state | poly
| |
polygon
| Non-conforming | |
Rectangle state | rect
| |
rectangle
| Non-conforming |
The attribute may be omitted. The missing value default is the rectangle state.
The coords
attribute must, if specified, contain a valid list of
integers. This attribute gives the coordinates for the shape
described by the shape
attribute. The processing for this attribute is
described as part of the image map processing
model.
In the circle state,
area
elements must have a coords
attribute present, with three
integers, the last of which must be non-negative. The first integer
must be the distance in CSS pixels from the left edge of the image
to the center of the circle, the second integer must be the distance
in CSS pixels from the top edge of the image to the center of the
circle, and the third integer must be the radius of the circle,
again in CSS pixels.
In the default state
state, area
elements must not have a coords
attribute. (The area is the
whole image.)
In the polygon state,
area
elements must have a coords
attribute with at least six
integers, and the number of integers must be even. Each pair of
integers must represent a coordinate given as the distances from the
left and the top of the image in CSS pixels respectively, and all
the coordinates together must represent the points of the polygon,
in order.
In the rectangle state,
area
elements must have a coords
attribute with exactly four
integers, the first of which must be less than the third, and the
second of which must be less than the fourth. The four points must
represent, respectively, the distance from the left edge of the
image to the left side of the rectangle, the distance from the
top edge to the top side, the distance from the left edge to the
right side, and the distance from the top edge to the bottom side,
all in CSS pixels.
When user agents allow users to follow hyperlinks created using the
area
element, as described in the next section, the
href
,
target
and ping
attributes decide how the
link is followed. The rel
,
media
, hreflang
, and type
attributes may be used to
indicate to the user the likely nature of the target resource before
the user follows the link.
The target
, ping
, rel
, media
, hreflang
, and type
attributes must be omitted
if the href
attribute is
not present.
The activation behavior of area
elements is to run the following steps:
If the DOMActivate
event in question is not trusted (i.e. a click()
method call was the reason for the
event being dispatched), and the area
element's target
attribute is such that
applying the rules for choosing a browsing context given a
browsing context name, using the value of the target
attribute as the
browsing context name, would result in there not being a chosen
browsing context, then raise an INVALID_ACCESS_ERR
exception and abort these steps.
area
element, if any.The IDL attributes alt
, coords
, href
, target
, ping
, rel
, media
, hreflang
, and type
, each must
reflect the respective content attributes of the same
name.
The IDL attribute shape
must
reflect the shape
content attribute, limited to only known values.
The IDL attribute relList
must
reflect the rel
content attribute.
The area
element also supports the complement of
URL decomposition IDL attributes, protocol
, host
, port
, hostname
, pathname
, search
, and hash
. These must follow the
rules given for URL decomposition IDL attributes, with the input being the result of resolving the element's href
attribute relative to the
element, if there is such an attribute and resolving it is
successful, or the empty string otherwise; and the common setter action being the
same as setting the element's href
attribute to the new output
value.
Status: Last call for comments
Status: Last call for comments
An image map allows geometric areas on an image to be associated with hyperlinks.
An image, in the form of an img
element or an
object
element representing an image, may be associated
with an image map (in the form of a map
element) by
specifying a usemap
attribute on
the img
or object
element. The usemap
attribute, if specified,
must be a valid hash-name reference to a
map
element.
Consider an image that looks as follows:
If we wanted just the colored areas to be clickable, we could do it as follows:
<p> Please select a shape: <img src="shapes.png" usemap="#shapes" alt="Four shapes are available: a red hollow box, a green circle, a blue triangle, and a yellow four-pointed star."> <map name="shapes"> <area shape=rect coords="50,50,100,100"> <!-- the hole in the red box --> <area shape=rect coords="25,25,125,125" href="red.html" alt="Red box."> <area shape=circle coords="200,75,50" href="green.html" alt="Green circle."> <area shape=poly coords="325,25,262,125,388,125" href="blue.html" alt="Blue triangle."> <area shape=poly coords="450,25,435,60,400,75,435,90,450,125,465,90,500,75,465,60" href="yellow.html" alt="Yellow star."> </map> </p>
Status: Last call for comments
If an img
element or an object
element
representing an image has a usemap
attribute specified,
user agents must process it as follows:
First, rules for parsing a hash-name reference
to a map
element must be followed. This will return
either an element (the map) or null.
If that returned null, then abort these steps. The image is not associated with an image map after all.
Otherwise, the user agent must collect all the
area
elements that are descendants of the map. Let those be the areas.
Having obtained the list of area
elements that form
the image map (the areas), interactive user
agents must process the list in one of two ways.
If the user agent intends to show the text that the
img
element represents, then it must use the following
steps.
In user agents that do not support images, or that
have images disabled, object
elements cannot represent
images, and thus this section never applies (the fallback
content is shown instead). The following steps therefore only
apply to img
elements.
Remove all the area
elements in areas that have no href
attribute.
Remove all the area
elements in areas that have no alt
attribute, or whose alt
attribute's value is the empty
string, if there is another area
element in
areas with the same value in the href
attribute and with a
non-empty alt
attribute.
Each remaining area
element in areas represents a hyperlink. Those
hyperlinks should all be made available to the user in a manner
associated with the text of the img
.
In this context, user agents may represent area
and
img
elements with no specified alt
attributes, or whose alt
attributes are the empty string or some other non-visible text, in
a user-agent-defined fashion intended to indicate the lack of
suitable author-provided text.
If the user agent intends to show the image and allow interaction
with the image to select hyperlinks, then the image must be
associated with a set of layered shapes, taken from the
area
elements in areas, in reverse
tree order (so the last specified area
element in the
map is the bottom-most shape, and the first
element in the map, in tree order, is the
top-most shape).
Each area
element in areas must
be processed as follows to obtain a shape to layer onto the
image:
Find the state that the element's shape
attribute represents.
Use the rules for parsing a list of integers to
parse the element's coords
attribute, if it is present, and let the result be the coords list. If the attribute is absent, let the
coords list be the empty list.
If the number of items in the coords
list is less than the minimum number given for the
area
element's current state, as per the following
table, then the shape is empty; abort these steps.
State | Minimum number of items |
---|---|
Circle state | 3 |
Default state | 0 |
Polygon state | 6 |
Rectangle state | 4 |
Check for excess items in the coords
list as per the entry in the following list corresponding to the
shape
attribute's state:
If the shape
attribute
represents the rectangle
state, and the first number in the list is numerically less
than the third number in the list, then swap those two numbers
around.
If the shape
attribute
represents the rectangle
state, and the second number in the list is numerically less
than the fourth number in the list, then swap those two numbers
around.
If the shape
attribute
represents the circle
state, and the third number in the list is less than or
equal to zero, then the shape is empty; abort these steps.
Now, the shape represented by the element is the one
described for the entry in the list below corresponding to the
state of the shape
attribute:
Let x be the first number in coords, y be the second number, and r be the third number.
The shape is a circle whose center is x CSS pixels from the left edge of the image and x CSS pixels from the top edge of the image, and whose radius is r pixels.
The shape is a rectangle that exactly covers the entire image.
Let xi be the (2i)th entry in coords, and yi be the (2i+1)th entry in coords (the first entry in coords being the one with index 0).
Let the coordinates be (xi, yi), interpreted in CSS pixels measured from the top left of the image, for all integer values of i from 0 to (N/2)-1, where N is the number of items in coords.
The shape is a polygon whose vertices are given by the coordinates, and whose interior is established using the even-odd rule. [GRAPHICS]
Let x1 be the first number in coords, y1 be the second number, x2 be the third number, and y2 be the fourth number.
The shape is a rectangle whose top-left corner is given by the coordinate (x1, y1) and whose bottom right corner is given by the coordinate (x2, y2), those coordinates being interpreted as CSS pixels from the top left corner of the image.
For historical reasons, the coordinates must be interpreted
relative to the displayed image, even if it stretched
using CSS or the image element's width
and
height
attributes.
Mouse clicks on an image associated with a set of layered shapes
per the above algorithm must be dispatched to the top-most shape
covering the point that the pointing device indicated (if any), and
then, must be dispatched again (with a new Event
object) to the image element itself. User agents may also allow
individual area
elements representing hyperlinks to be selected and activated
(e.g. using a keyboard); events from this are not also propagated to
the image.
Because a map
element (and its
area
elements) can be associated with multiple
img
and object
elements, it is possible
for an area
element to correspond to multiple focusable
areas of the document.
Image maps are live; if the DOM is mutated, then the user agent must act as if it had rerun the algorithms for image maps.
Status: Last call for comments
The math
element from the MathML
namespace falls into the embedded content,
phrasing content, and flow content
categories for the purposes of the content models in this
specification.
User agents must handle text other than inter-element
whitespace found in MathML elements whose content models do
not allow straight text by pretending for the purposes of MathML
content models, layout, and rendering that that text is actually
wrapped in an mtext
element in the
MathML namespace. (Such text is not, however,
conforming.)
User agents must act as if any MathML element whose contents does
not match the element's content model was replaced, for the purposes
of MathML layout and rendering, by an merror
element in the MathML namespace containing some
appropriate error message.
To enable authors to use MathML tools that only accept MathML in its XML form, interactive HTML user agents are encouraged to provide a way to export any MathML fragment as an XML namespace-well-formed XML fragment.
The semantics of MathML elements are defined by the MathML specification and other relevant specifications. [MATHML]
Here is an example of the use of MathML in an HTML document:
<!DOCTYPE html> <html> <head> <title>The quadratic formula</title> </head> <body> <h1>The quadratic formula</h1> <p> <math> <mi>x</mi> <mo>=</mo> <mfrac> <mrow> <mo form="prefix">−</mo> <mi>b</mi> <mo>±</mo> <msqrt> <msup> <mi>b</mi> <mn>2</mn> </msup> <mo>−</mo> <mn>4</mn> <mo></mo> <mi>a</mi> <mo></mo> <mi>c</mi> </msqrt> </mrow> <mrow> <mn>2</mn> <mo></mo> <mi>a</mi> </mrow> </mfrac> </math> </p> </body> </html>
Status: Last call for comments
The svg
element from the SVG
namespace falls into the embedded content,
phrasing content, and flow content
categories for the purposes of the content models in this
specification.
To enable authors to use SVG tools that only accept SVG in its XML form, interactive HTML user agents are encouraged to provide a way to export any SVG fragment as an XML namespace-well-formed XML fragment.
When the SVG foreignObject
element contains elements
from the HTML namespace, such elements must all be
flow content. [SVG]
The content model for title
elements in the
SVG namespace inside HTML documents is
phrasing content. (This further constrains the
requirements given in the SVG specification.)
The semantics of SVG elements are defined by the SVG specification and other relevant specifications. [SVG]
The SVG specification includes requirements regarding the
handling of elements in the DOM that are not in the SVG namespace,
that are in SVG fragments, and that are not included in a
foreignObject
element. This specification does
not define any processing for elements in SVG fragments that are not
in the HTML namespace; they are considered neither conforming nor
non-conforming from the perspective of this specification.
Status: Last call for comments
Author requirements:
The width
and height
attributes on
img
, iframe
, embed
,
object
, video
, and, when their type
attribute is in the Image Button state,
input
elements may be specified to give the dimensions
of the visual content of the element (the width and height
respectively, relative to the nominal direction of the output
medium), in CSS pixels. The attributes, if specified, must have
values that are valid
non-negative integers.
The specified dimensions given may differ from the dimensions specified in the resource itself, since the resource may have a resolution that differs from the CSS pixel resolution. (On screens, CSS pixels have a resolution of 96ppi, but in general the CSS pixel resolution depends on the reading distance.) If both attributes are specified, then one of the following statements must be true:
The target ratio is the ratio of the
intrinsic width to the intrinsic height in the resource. The specified width and specified
height are the values of the width
and height
attributes respectively.
The two attributes must be omitted if the resource in question does not have both an intrinsic width and an intrinsic height.
If the two attributes are both zero, it indicates that the element is not intended for the user (e.g. it might be a part of a service to count page views).
The dimension attributes are not intended to be used to stretch the image.