A slightly different element that we could perhaps consider would be a <memory> element. It would have the same deep/shallow semantics of history but you would have commands from the scripting system explicitly to store. Aside from only storing information if explicitly asked to, it would function just as a history node. It would probably be required to have a transition inside it. On that note, I am somewhat surprised that history nodes are not required to have a transition inside them for if they are targetted and have no history. In any case I think there are use cases for <memory/> that may be interesting/useful with more complex UI metaphors. Chris -- A foolish consistency is the hobgoblin of little minds - EmersonReceived on Tuesday, 12 February 2013 15:25:25 GMT
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