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:: Academic MindTrek Conference 2013 :: DEADLINE FOR WORKSHOPS & TUTORIALS 28th APRIL 2013 :: Cf Papers, Posters, Tutorials, Extended Abstracts, Demos, and Workshops

From: <artur.lugmayr@tut.fi>
Date: Tue, 12 Feb 2013 02:27:11 +0200 (EET)
To: www-voice@w3.org
Message-ID: <17274660.369.1360628831870.JavaMail.lugmayr@HLO45-TC>
====================================================================================
                  ACADEMIC MINDTREK CONFERENCE 2013
          in cooperation with ACM, ACM SIGMM, and ACM SIGCHI

                  "Making Sense of Converging Media?

            Call for Papers, Extended Abstracts, Posters, 
                 Demonstration, Workshops, Tutorials

                         1st-4th October, 2013
                            Tampere, Finland

         http://www.academicmindtrek.org, http://www.mindtrek.org

     Long and short papers, posters, demonstrations, 
     and extended abstracts due on: 10th May 2013

     Tutorials and Workshops due on: 28th April 2013


contributions will be published in the ACM digital library and a selected set of
high-level work will be published as book chapters or in journals
====================================================================================

CALL FOR PAPERS, ABSTRACTS, POSTERS, DEMOS, WORKSHOPS & TUTORIALS

We are pleased to invite you to the Academic MindTrek conference, 1st - 4th October 2013,
which brings together a cross-disciplinary crowd of people to investigate current and 
emerging topics of media in many facets. The conference explores academically the emerging 
and frontier-breaking applications of new media in everyday contexts of leisure, business 
and organizational life. October 2nd is the main Academic MindTrek day with other sessions 
on the preceding and following days. Due to increasing popularity of the conference, we are 
extending the scope of Academic MindTrek 2013! 

The academic conference features six major themes:

* Social Media
* Ambient & Ubiquitous Media
* Business & Media
* Human-Computer Interaction (new track!)
* Open Source
* Digital Games

Why participating?
--------------------------------------------------------------
 
The MindTrek Association hosts MindTrek as a yearly conference, where the Academic MindTrek 
conference has been a part of this unique set of events comprising competitions, world 
famous keynote speakers, plenary sessions, media festivals, and workshops since 1997. 
It is a meeting place where researchers, experts and thinkers present results from their 
latest work regarding the development of Internet, interactive media, and the information society:
* Real chance for media enthusiasts to think outside the box
* Brings together researchers and practitioners from diverse disciplines that are involved 
  in the development of media in various fields, ranging from sociology and the economy to technology
* The highest ranked papers will be published in academic journals (e.g. in 2012 we published a 
  selected set of articles in ACM Computers in Entertainment, Electronic Markets - The International 
  Journal on Networked Business, and the International Journal of Ambient Computing and Intelligence.
* Provides a chance to learn from the vast media genre at large
* Allows participants to exchange views with cross-disciplinary experts
* Aims to provide insights about the convergence of the various media and the future of media
* High-level keynote speakers. A few examples from previous years: Keith Partridge, Tomi T. Ahonen 
  (Consultant), Latif Ladid (IPV6 Forum), Beat Schwegler (Microsoft), Cinzia dal Zotto (Univ. of Neuchatel), 
  Ari Ojansivu (Google), Ramine Darabiha (Rovio), Molly R?nge (Crowdculture), Slava Kozlov (Philips Design), 
  Dave Nielsen (CloudCamp), Janne J?rvinen (F-Secure), Olavi Toivainen (Nokia), Herbert Snorrason (OpenLeaks), 
  Tuija Aalto (YLE), Juha Kaario (Varaani), among many others. Also this year we are preparing a wide set of 
  invited speakers & keynotes.

Social Media
--------------------------------------------------------------
"Get social!" Social media and Web 2.0 technologies are applied in ever diverse practices both 
in private and public communities. Totally new business models are emerging, traditional 
communication and expression modalities are challenged, and new practices are constructed 
in the collaborative, interactive media space.
 
Ambient and Ubiquitous Media
--------------------------------------------------------------
"The medium is the message!? - This conference track focuses on the definition of ambient and 
ubiquitous media with a cross-disciplinary viewpoint: ambient media between technology, art, 
and content. The focus of this track is on applications, location based services, ubiquitous 
computation, augmented reality, theory, art-works, mixed reality concepts, the Web 3.0, and 
user experiences that make ubiquitous and ambient media tick.

Media Business, Media Production and Media Management
--------------------------------------------------------------
Media business and media management face the challenges of the emergence of new forms of digital 
media and focuses on leadership practices, business models and value chains. It discusses 
competition, patterns of media usage, advertising models, and how traditional media can cope with 
the challenges coming from digital media focusing on media business and media management issues.

Human-Computer Interaction (HCI)
--------------------------------------------------------------
The wide field of HCI is to discuss issues around human computer interaction modalities, consumer 
experience, design of computer systems, human aspects, universal media access, ergonomics, 
communication, novel interaction modalities, privacy, trusted systems, interaction theories, 
and sociological and psychological factors. This theme of devotes to several of these aspects, 
and is targeted to the scientific community dealing with several applied and theoretical 
aspects of HCI and user experience.

Open Source
--------------------------------------------------------------
The last decade has seen a significant increase in open source initiatives such as open source 
software, open standards, open content, open media, or even open source hardware. On the one 
hand, the open movement has created new kinds of opportunities such as new business models and 
development approaches. On the other hand, it has introduced new kinds of technical and 
non-technical challenges.

Digital Games
--------------------------------------------------------------
The culture and business of digital games is becoming increasingly varied. The current trends 
range from novel interface innovations and digital distribution channels to social game dynamics 
and player-generated content. The games track is open for theoretical works, empirical case 
studies and constructive projects.

Demonstrations
--------------------------------------------------------------
The aim is to gather demonstrations from researchers and professionals from the communities 
related to the topics of MindTrek. The objective for the demonstrations is to provide a forum 
for exchanging experiences, practical projects, or media demonstrators. The target audience 
includes members of the academic community, industry, or laboratories who can demonstrate the 
results of their research projects with a practical implementation.
 
Special academic sessions (e.g. tutorials, demonstrations, workshops, and multidisciplinary 
sessions) will be held parallel to the MindTrek business conference. Academic speakers and 
authors are warmly welcome to register for the business conference tracks as part of the 
academic conference with our special registration rate. The Academic MindTrek registration 
includes full service such as coffees, lunches, and social gatherings.
 
The organizing committee invites you to submit original high quality full papers, long or 
short, addressing the special theme and the topics, for presentation at the conference and 
inclusion in the proceedings.
 
Conference Publications
--------------------------------------------------------------
The scientific part of the conference is organized in cooperation with ACM SIGMM, and ACM 
SIGCHI. Conference proceedings will be published in the ACM Digital Library, which includes 
short and long papers, workshop proposals, demonstration proposals, and tutorial proposals. 
Extended abstracts will be published in the adjunct conference proceedings; however, they 
will not be published within the ACM Digital Library. Selected high quality papers will be 
published in international journals, as book chapters, edited books, or via open access 
journals. There will also be a reward for the overall best paper from the academic conference. 
All the papers should follow the style guidelines of the conference.
 
Short and Long Paper Proposals
--------------------------------------------------------------
All submissions will be peer-reviewed double blinded, therefore please remove any information 
that could give an indication of the authorship. Short papers should be between 2-4 pages 
long and the paper presentation will be 15 minutes plus 5 minutes discussion within a session; 
long papers should be 6-8 pages and will be presented in 20 minutes slots, plus 5 minutes discussion.
 
Workshop Proposals
--------------------------------------------------------------
Feel free to suggest workshops which are co-organized with the Academic MindTrek. Workshop 
proposals should include the organizing committee, a 2 page description of the theme of the 
workshop, a short CV of organizers, duration, the proceedings publisher, and the schedule. 
Workshop organizers also have the possibility to add publications to the main conference 
proceedings. Depending on the attracted number of papers for each workshop, we provide 
space for either half-day or full-day workshops. Previous examples include e.g. a workshop 
on eLearning. Nevertheless, feel free to suggestion your own.
 
Demonstrations Proposals
--------------------------------------------------------------
Demonstration proposals shall be 2-3 pages and include: a) a description and motivation of 
the demonstration; b) general architecture of the demonstration; c) description of the main 
features; d) a brief comparison with other existing related demonstrations; e) audio-visual 
materials to illustrate the demonstration (if applicable); f) the type of license, and 
g) the Internet address of the demonstration (if applicable). It is strongly recommended 
that the authors make the demonstration (or a suitable version or movie) on the Internet 
during the evaluation.
 
Tutorial Proposals
--------------------------------------------------------------
Tutorial proposals should include a 2-page description of the tutorial, intended audience, 
a short CV, timetable, required equipment, references, and a track record of previous 
tutorials. The target length of tutorials is 2-4 hours. Previous examples include a 
tutorial on audio based media. However, feel free to suggest your own.
 
Extended Abstracts
--------------------------------------------------------------
Extended abstracts should be between 1-2 pages long and contain 500-800 words. They should 
describe the research problem, background, research questions, and the contribution to the 
conference. Extended abstracts will not be published within the ACM digital library.

Poster Presentations
--------------------------------------------------------------
Posters should be between 2-3 pages long and a poster should be presented during the 
conference. Attendees have the possibility to exhibit their posters on a A0 poster 
wall during the conference. 

Submission Deadlines
--------------------------------------------------------------
- 10th May 2013: deadline for long papers (6-8 pages), short papers (3-4 pages), 
  extended abstracts (1-2 pages), posters (1-2 pages) and demonstrations (2-3 pages)
- 28th April 2013: deadline for tutorial proposals and workshop proposals
- 30th June 2013: notification of acceptance/rejection for papers, extended abstracts, 
  posters, and demos, tutorials
- 20th July 2013: camera ready papers and copyright forms
- 5th August 2013: submission of camera ready papers
- 1st-4th October 2013: Academic MindTrek and MindTrek Business Conference
 
Suggested key-dates for workshop organizers
- 15th August 2013: deadline for workshop papers
- 10th September 2013: deadline for camera-ready papers
 
Conference Themes
--------------------------------------------------------------
 
1. Social Media
- business models, service models, and policies
- social media in innovation and business
- intra- and interorganizational use of social media
- questions related to identity, motivation and values
- blogs, wikis, collaboration and social platform designs in practice
- knowledge management and learning with social media
- experience management with social media
- crowdsourcing, user-created content and social networks
- enterprise 2.0 and social computing in work organizations
- evaluation and research methods of social media
- social media and community design
- benefits and limitations of social media applications
 
2. Ambient and Ubiquitous Media - between Technology, Services, and Users
- applications and services utilizing ubiquitous and pervasive technology
- ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts
- next generation user interfaces, ergonomics, multimodality, and human-computer interaction
- art works for smart public or indoor spaces, mobile phones, museums, or cultural applications
- context awareness, sensor perception, context sensitive Internet, and smart daily objects
- personalization, multimodal interaction, smart user interfaces, and ergonomics
- ambient human computer interaction, experience design, usability, and audience research
- software, hardware, middleware, and technologies for pervasive and ubiquitous
- theoretical methods and algorithms in ubiquitous and ambient systems
- business models, service models, media economics, regulations, x-commerce, and policies
- user positioning, location awareness
- augmented reality in ubiquitous applications
- device interoperability, remote user interfaces, inter-device connections

3. Media Business, Media Studies, and Media Management
- media politics: policy, practices, conception, and media regulation
- production technology: processes, and optimization
- business models: value chain/value net, revenue models, and product architecture
- strategic and operational Management of TIME Industries: Technology, Information, Media,  
  Entertainment
- key data analytics: balanced scorecard, competition analysis, performance indicators, social
  media monitoring, google analytics, ?
- media use: patterns, engagement, and consumer experiences
- customer relationship management: communities & engagement
 
4. Human-Computer Interaction
- user experience and experience design
- interaction design techniques and methods
- user interaction and HCI design
- creativity, practices and innovation in HCI
- analysis, theories, and procedures in interaction design
- methods, systems, and toolkits supporting HCI
- human centered computing and understanding interaction
- interactivity methods
- designing for experience and interactivity
- design, evaluation, and implementation of interactive systems
- phenomena surrounding interactivity
 
5. Open Source
- forms of openness: open source software, open standards,
   open content, open media, open source hardware, and open access
- establishment of an open source community
- practices on developing open source systems
- practices for maintaining a successful project
- open source processes and techniques
- differences on open source and closed source systems
- using open source in commercial context
- challenges of open source development
- teaching open source in academia and industry
 
6. Digital Games
- theoretical and analytical approaches on games and play
- analysis of player experience
- game design research
- economy and business models in the game industry
- innovation in and around games
- digital distribution of games
- online, mobile and cross-platform games
- social and casual games
- pervasive and ubiquitous games
- augmented and altered reality games
- mobile and cross-media games
- gamification, funware and playful design
- player-created content
 
Paper Submission
--------------------------------------------------------------
- Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-templates 
  for formatting your paper
- Note that since the papers will be published by the ACM digital library all authors need to 
  sign an ACM copyright form. (For further guidelines see: http://www.acm.org/pubs/copyright_form.html)
- Submit papers here http://www.tut.fi/emmi/Submissions/2013mindtrek/ 
 
Organizing Committee
--------------------------------------------------------------
General Chair
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN
 
Program Chairs
Helj? Franssila, Tampere Univ. (UTA), FIN
 
Track chair: Social Media
Hannu K?rkk?inen, Tampere Univ. of Technology (TUT), FIN
  
Track chair: Ambient Media
Moyen Mustaquim, Uppsala University, SE
 
Track chair: Media Business, Media Studies, and Media Management
Johanna Gr?blbauer, St. P?lten University of Applied Sciences (FH), AT

Track chair: Human-Computer Interaction (HCI)
Dominik Strohmeier, Berlin Institute of Technology (TU Berlin), DE

Track chair: Digital Games
Janne Paavilainen, University of Tampere (UTA), FIN

Panel Chair
Jari Jussila, Tampere Univ. of Technology (TUT), FIN

Conference Management Consultant
Yuan Fu, TUT, FIN

Program Committee (from Academic Mindtrek 2012 - to be confirmed)
--------------------------------------------------------------
Alexander Eichhorn, Simula Research Laboratory, Norway
Anders Larsson, Uppsala University, Sweden
Andreas Sackl, Telecommunications Research Center Vienna (FTW), Austria
Annika Waern, Stockholm University, Sweden
Antti Salovaara, Aalto University, Finland
Antti Syv?nen, University of Tampere, Finland
Ben Kirman, University of Lincoln, United Kingdom
Bj?rn Von Rimscha, University of Zurich, Switzerland
Conor Linehan, University of Lincoln, United Kingdom
Corinna Ogonowski, University of Siegen, Germany
Cumhur Erkut, Aalto University, Finland
Eija Kaasinen, VTT Technical Research Centre of Finland, Finland
Elina Ollila, Knight Wish, United States
Hannu K?rkk?inen, Tampere University of Technology, Finland
Hannu Korhonen, University of Tampere, Finland
Hannu Paunonen, Metso Automation, Finland
Helj? Franssila, University of Tampere, Finland
Jaakko Stenros, University of Tampere, Finland
Jaakko Suominen, University of Turku, Finland
Jan Krone, University of Applied Sciences St. Poelten, Austria
Janne Paavilainen, University of Tampere, Finland
Jan-Niklas Antons, Technische Universit?t Berlin, Germany
Jari Jussila, Tampere University of Technology, Finland
Jeff McCarthy, Manchester Metropolitan University, United Kingdom
Joerg Niesenhaus, University of Duisburg-Essen, Germany
Juho Hamari, HIIT, Finland
Jukka vanhala, Tampere University of Technology, Finland
Jussi Holopainen, Independent, Germany
Jussi Okkonen, University of Tampere, Finland
Karin Puehringer, University Salzburg, Austria
Katrin Schoenenberg, T-Labs, TU-Berlin, Germany
Kristina Kunze, Fraunhofer Institute for Digital Media Technology, Germany
Leena Arhippainen, Center for Internet Excellence / University of Oulu, Finland
Mark Lochrie, Lancaster University, United Kingdom
Paul Murschetz, University of Westminster, United Kingdom
Per Backlund, University of Sk?vde, Sweden
Peter Haric, Leitbetriebe Institut, Austria
Sara Kepplinger, Ilmenau University of Technology, Germany
Sebastian Egger, Telecommunications Research Center Vienna (FTW), Austria
Sonja Kangas, Souplala, Finland
Staffan Bj?rk, Gothenburg University, Sweden
Sujan Shrestha, Towson University, United States
Svenja Hagenhoff, University Erlangen, Germany
Teija Vainio, University of Tampere, Finland
Thomas Olsson, Tampere University of Technology, Finland
Tobias Nystr?m, Uppsala University, Sweden
Veikko Ikonen, VTT, Finland
Yuan Fu, EMMi Lab. Finland
Yue Dai, University of Eastern Finland, Finland
Zhiwen Yu, Northwestern Polytechnical University, China

Contact
--------------------------------------------------------------
Questions concerning academic content, papers, tutorials, workshops, scientific contributions:
Email: academic-mindtrek-chairs@listmail.tut.fi 
 
General questions concerning payments, administration, copyright forms, local arrangements, and the venue:
--------------------------------------------------------------
Email: academic-mindtrek-info@listmail.tut.fi 
 
Submit papers here
--------------------------------------------------------------
http://www.tut.fi/emmi/Submissions/2013mindtrek/
 
Further Information
--------------------------------------------------------------
http://www.academicmindtrek.org
 
Supported by
--------------------------------------------------------------
MindTrek Association, City of Tampere, Tampere University of Technology (TUT), 
Tampere University (UTA), Tampere University of Applied Sciences (TAMK), 
Ambient Media Association (AMEA)
Received on Tuesday, 12 February 2013 00:28:01 GMT

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