Re: [css-images] Generated noise image

On Mar 8, 2014, at 7:52 PM, David Dailey <ddailey@zoominternet.net> wrote:

> On  Friday, March 07, 2014 5:21 PM
> Tab Atkins Jr. wrote
> 
> To: David Dailey
> Cc: Dirk Schulze; www-style list; www-svg
> Subject: Re: [css-images] Generated noise image
> 
> On Fri, Mar 7, 2014 at 1:58 PM, David Dailey <ddailey@zoominternet.net> wrote:
>>> Not sure why this should be a CSS thing instead of a filter or 
>>> filter-attribute. Would it be useable as a part of a standard filter 
>>> chain in SVG?
> 
>> SVG's filter system, for some weird historical reason, has a few "filters" that are >actually paint servers - they have no inputs, and generate an image.  Turbulence is one, >for example. [...]
> ===========
> 
> I guess I never found it too weird, since there didn't seem to be any other declarative way to bring randomness into a region. Now we have both <feTurbulence> and <random> [1], but other ways are definitely valuable for scene creation.
> 
> 
> Tab continues:
>> Rather than add new filters that commit the same mistake, we've discussed just adding them >as paint servers (or in CSS parlance, <image> values).  You can then use them in a filter >chain as normal, by painting an input with them.  It's possible that we can make it easier >to use a paint server more directly in a filter chain, too.
> 
> Out of curiosity, if this were done, are there ideas as to what the syntax would look like?
> 
> Is something like  <style> .myshapeclass{fillGaborNoise:4,5,22,'retort',false}
> <svg><ellipse class=myshapeclass [...] /> sort of what ya'll had in mind (assuming there were some fillGaborNoise paint server that took a series of parameters)?

fill and stroke support CSS Images in SVG2. So it would be fill: noise(…);

Greetings,
Dirk

> 
> 
> Cheers
> David
> 
> 
> [1] http://cs.sru.edu/~ddailey/svg/RandomTalk.html 
> 
> 
> 

Received on Sunday, 9 March 2014 06:40:14 UTC