W3C home > Mailing lists > Public > www-svg@w3.org > November 2011

Re: Towards Better Anti-aliasing

From: Rik Cabanier <cabanier@gmail.com>
Date: Fri, 4 Nov 2011 18:57:34 -0700
Message-ID: <CAGN7qDADtF4+tJFXNs-LFG-ai5n1-DDTP50vXB4YDf=xnG-0vg@mail.gmail.com>
To: Mike Bostock <mbostock@cs.stanford.edu>
Cc: Cameron McCormack <cam@mcc.id.au>, www-svg@w3.org
>
>
>
> If I have time, I'd like to prototype a JavaScript shim that renders
> SVG to WebGL to see how difficult it is. Obviously, I'd start with a
> very limited subset, such as rects. :) I expect that certain things
> (such as filters, masking, pattern fills) may be more difficult to
> support without an intermediate immediate-mode graphics layer.
>
> Hi Mike,

at the SVG  F2F today, someone from NVidia gave a demo on rendering paths
on the GPU.
You can find more info here: http://developer.nvidia.com/nv-path-rendering
and some presentations here:
http://developer.nvidia.com/nv-path-rendering-videos

We were told that they're working on getting their renderer as a backend to
a browser. Once this happens, we can run your tests again and look at the
results.
The demo applications use FSAA but browsing through their documentation,
they mention that their algorithm could also do aliasing with shaders.

Rik
Received on Saturday, 5 November 2011 02:04:51 GMT

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