From: Dr. Olaf Hoffmann <Dr.O.Hoffmann@gmx.de>

Date: Mon, 28 Jan 2008 15:15:24 +0100

To: www-svg@w3.org

Message-Id: <200801281515.24887.Dr.O.Hoffmann@gmx.de>

Date: Mon, 28 Jan 2008 15:15:24 +0100

To: www-svg@w3.org

Message-Id: <200801281515.24887.Dr.O.Hoffmann@gmx.de>

If I understand this correctly, there are data/objects from an n-dimensional space (obviously n=3 of a map, a surface z=z(x,y) ) to be transformed or projected to the two-dimensional SVG canvas. The main problem is, that there is no possibility to put three-dimensional objects into a SVG document at all, therefore because there is no object, there is not need for transformations and projections in SVG. I have examples for this problem for paths noted in a three dimensional space, using transformations and different projection methods and some approximations for non-affine projections, but all these operations are done using a more or less simple PHP script having simples paths as result. In this simple examples the orientation of the object is animated. Typically such files get very large for complex objects. Therefore it is not impossible using such a PHP script, but currently not very comfortable. However for simple objects and simple projection methods/approximations, it may work to feint the effect with the available matrix transformation available in SVG. If z(x,y) is available, it may work too, as already mentioned in the other discussion to apply a displacement filter to feint the effect, using a color/opacity representation of z(x,y) to distort a two dimensional image to simulate a simple projection model approximation.Received on Monday, 28 January 2008 14:19:50 UTC

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