W3C home > Mailing lists > Public > www-svg@w3.org > May 2007

Re: SVG Performance?

From: Oliver Hunt <oliver@apple.com>
Date: Sun, 27 May 2007 19:13:17 -0700
Cc: www-svg@w3.org
Message-Id: <0CEC5F08-9B5C-4E76-B53E-AF2C44968DC3@apple.com>
To: Kvark <pferna@hotmail.com>

The first suggestion would be to not use hundreds of rectangular  
paths, use <rect> instead
WebKit certainly, and probably Firefox will be able to draw and store  
rects much more efficiently
than paths.

A better idea would be to come up with a way to actually make a path  
that represents large blocks
of colour, rather than trying to rasterise the image yourself -- if  
you raster it yourself you immediately
take the "Scalable" out of SVG :D

Finally, if your server understands gzip compression of content you  
may want to make it do that as it will
save a lot of the transfer bandwidth requirements


On May 26, 2007, at 2:09 PM, Kvark wrote:

> Hello, im new to svg!
> I've taken a 300x300 size map and trying to visualize it in svg, im  
> having
> some success, but the performance is really bad, could somone tell  
> me if im
> doing something wrong, or is svg not suited for this purpose?
> Attached, html file with my code, since it's big.
> Thanks in advance
> /Kvark http://www.nabble.com/file/p10820033/map.htm map.htm
> -- 
> View this message in context: http://www.nabble.com/SVG-Performance--tf3821824.html#a10820033
> Sent from the w3.org - www-svg mailing list archive at Nabble.com.
Received on Monday, 28 May 2007 02:24:29 UTC

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