[SVG1.1] SVGFESpecularLighting missing kernelUnitLength?

The specular lighting filter needs to compute the surface normal in
the process of generating its effect.  Section 15.22 refers to
feDiffuseLighting for N, where it is calculated in terms of dx/dy
(implicit or from kernelUnitLength).  Doesn't this mean that
feSpecularLighting should also have a kernelUnitLength attribute and
IDL properties?

Received on Friday, 1 June 2007 16:14:14 UTC