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Re: accessibility: vision as input device

From: ~:'' ありがとうございました。 <j.chetwynd@btinternet.com>
Date: Sat, 29 Dec 2007 23:34:37 +0000
Message-Id: <DD225AB5-EB34-45FA-A077-CCD4F5535C70@btinternet.com>
Cc: www-svg List <www-svg@w3.org>
To: Doug Schepers <schepers@w3.org>

Doug,

whilst appreciating that the WebAPI WG might nominally be a more  
appropriate space, it remains the case that there are a number of  
replies outstanding, and activity appears somewhat belated.

in particular as usual much of the query was if not SVG specific, at  
least graphics related.
especially the failure to engage in authoring tool development and  
the effect on standards development...

nonetheless forwarded at your request.

regards

Jonathan Chetwynd
Accessibility Consultant on Media Literacy and the Internet



On 28 Dec 2007, at 06:12, Doug Schepers wrote:

Hi, Jonathan-

Webcam input is indeed an interesting subject, but not SVG-specific...
it's better explored in the WebAPI WG (where there was some talk a while
back, at a F2F); multi-pointers (a la the Wii) also belongs there.

As you may be aware, there is a lot of activity regarding video in W3C
recently, including the recent Video on the Web Workshop [1].  I don't
recall webcams being discussed explicitly there, but it is something
that should be addressed as part of the same set of activities.

Of course, SVG and HTML5 each have <video> elements, but those are for
"output", not input.  I would expect video "input" to be handled in a  
dedicated
DOM-related spec (with a dependency on the Progress Events 1.0 spec).

[1] http://www.w3.org/2007/08/video/


Regards-
-Doug Schepers
W3C Staff Contact, SVG, CDF, and WebAPI

~:'' ありがとうございました。 wrote (on 12/26/07 2:51 AM):
> accessibility: vision as input device
> in 2001 a group of students with severe learning disabilities tried  
> out a pre-alpha version of the Sony eyetoy, with dramatic success.
> has the SVGWG or others considered the potential accessibility  
> benefits of enabling video capture as input device?
> If so, can anyone contribute pointers or further suggestions to  
> this list for an initial 'proof of concept' test suite:
> cursor control via motion detection?
> embedding video of the user in a local SVG context, such as a  
> gaming or other environment?
> embedding video of the user in a social SVG context?
> I've read/seen for instance that the Wii can be controlled by up to  
> 4 fingers wrapped in silver foil....
> 'intelligent' developments to google's hybrid maps
> How might the special properties of SVG be integrated?
> to what extent are the specific and peculiar properties of human  
> vision being incorporated in the SVG spec as our technical ability  
> to mimic them is achieved?
> eg colour gamut is not part of the svg1.1 spec
> mapping of symbols to regions in real time?
> is it possible at least, that our failure to engage with SVG  
> authoring tool development is hindering  understanding of the  
> process of representing vision?
> regards
> Jonathan Chetwynd
> Accessibility Consultant on Media Literacy and the Internet
> might this for instance require the user to tune a 'blue screen' mask?
> a bug outlining this concept has been filed with Opera, Safari and  
> Mozilla.
> responses varied.
> http://www.peepo.co.uk/peepo2/authoringTool.html
> http://www.cs.cmu.edu/~johnny/projects/wii/

-- 
Received on Saturday, 29 December 2007 23:34:57 GMT

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