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Re: [SVGMobile12] About vector graphics and other specification

From: David Woolley <david@djwhome.demon.co.uk>
Date: Wed, 21 Sep 2005 22:59:28 +0100 (BST)
Message-Id: <200509212159.j8LLxSG02360@djwhome.demon.co.uk>
To: www-svg@w3.org

> Having personally spent many hours trying to explain the the
> mathematical implications of vector graphics to an intelligent,
> willing, and very gifted Illustrator artist, way before the advent of
> SVG, I wholeheartedly agree with you.

The main benefits of having a static only vector graphics language would
be for the area that traditionally came under the profession of
technical drawing and may now be done by the engineers themselves.  The
problem there is that technical drawing used to be a low status profession
and most companies are more concerned about marketing than development.

Another area is run of the mill business graphics, over which there isn't
a lot of artistic control.  Brochure type graphics probably are done by
artists, but they are generally only qualitative.

(Fine art is likely to have some element of maths, though, e.g. vanishing
points for perspective.)
Received on Wednesday, 21 September 2005 22:02:53 UTC

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