W3C home > Mailing lists > Public > www-svg@w3.org > July 2005

Coordinates, Scaling and Transforming (again)

From: Karim Scheik <karim.scheik@prisma-solutions.at>
Date: Fri, 8 Jul 2005 16:48:37 +0200
Message-Id: <200507081448.j68EmeOV018879@postler.spat.at>
To: <www-svg@w3.org>

Hi!

Even after reading through the pile of threads with
"currentScale" and so on, I still am unable to
get it working correctly.

I have a typical GIS viewbox (594910 -450500 225090 207000)
in a freely resizable window (so no fixed width or height)
and need to calculate the currently visible viewport
in internal coordinates.

To do so, one of the following functions would be necessary:

*) a function that will translate screen pixels in internal
coordinates - feed it with (0/0) and (getInnerWidth()/getInnerHeight())
and I should have the current viewport. Also handy for translating
mouse position
*) a function giving me the current center of the visible area,
then add/sub half the translated width/height and have the rect
*) etc.

Currently I have a working attempt with the second idea, but
it won't work on zooming, as I'm unable to properly factor
currentScale in - thus it only works properly at 1x zoom.

Basically this is what I'm currently doing:

-----
viewbox = new String(svgdoc.getAttribute("viewBox"));
viewboxes = viewbox.split(' ');
centerX = Math.abs(parseFloat(viewboxes[0]) + parseFloat((viewboxes[2] /
2)));
centerY = Math.abs(parseFloat(viewboxes[1]) + parseFloat((viewboxes[3] /
2)));
transPixWidth = viewboxes[2] / getInnerWidth();
transPixHeight = viewboxes[3] / getInnerHeight();
// the / currentScale is just experimental and at least causes the calced
viewport
// to be statically offset wrongly
factor = Math.max(transPixHeight, transPixWidth) / svgdoc.currentScale;
// upper left corner 
centerX - (svgdoc.currentTranslate.getX() + getInnerWidth()  / 2) * factor,
centerY + (svgdoc.currentTranslate.getY() - getInnerHeight() / 2) * factor,
// width and height
getInnerWidth()  * factor,
getInnerHeight() * factor,
-----

It works fine in 1x, but when you go to 2x the "center" becomes the bottom
right corner,
but at 0,5x the center moves left and up a bit (though not to the viewport
corner).

I guess one of you pros is able to sort it out
quickly and would sincerly appreciate your help.

Thanks a lot in advance,
regards,
Karim
Received on Sunday, 10 July 2005 10:06:03 GMT

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