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Re: SVG12: rendering accuracy

From: Jim Ley <jim@jibbering.com>
Date: Mon, 18 Apr 2005 00:28:36 +0100
To: www-svg@w3.org
Message-ID: <d3ur83$2b3$1@sea.gmane.org>


"Bjoern Hoehrmann" <derhoermi@gmx.net> wrote in message 
news:431fe9a4.138294000@smtp.bjoern.hoehrmann.de...
>
> Dear Scalable Vector Graphics Working Group,
>
>  From http://www.w3.org/TR/2005/WD-SVGMobile12-20050413/conform.html
>
> [...]
>  All visual rendering should be accurate to within one device pixel
>  to the mathematically correct result at the initial 1:1 zoom ratio.
> [...]
>
> This requirement is too much a burden for implementations on high-
> resolution devices, please change the draft such that this requirement
> refers to the relative px unit rather than device pixels.

This one seems to have got lost somewhere, as I was told in
http://lists.w3.org/Archives/Public/www-svg/2002Nov/0029.html  that the 
decision had already been made to go with the relative PX unit.   It must've 
got overlooked somewhere...

Jim. 
Received on Sunday, 17 April 2005 23:29:07 GMT

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