MAHE Vincent FTRD/DIH/REN wrote: > Yes, I want this kind of menus but isn't it possible not to mention > dimensions in <svg width="160" height="240" ...> > And to put percentage values in basic forms like : > > <rect fill="#fff" x="-80" y="-120" width="100%" height="50%"/> > > Instead of : <rect fill="#fff" x="-80" y="-120" width="160" > height="240"/> That's not how it works but yes there is a solution to your problem. For one, in SVG Tiny you can only use units (and percentages are units) on the width and height of the rootmost <svg> element. What you would do would be: <svg width='100%' height='100%' viewBow='0 0 100 100'> ... <rect x='0' y='0' width='100' height='42'/> ... </svg> This would give you a <rect> filling up the top 42% of your screen. > In HTML, as you certainly know, we often use this kind of mechanisms > since we don't know the screen size of the device. It can only be different from HTML since the rendering model is different but a similar feature is there. > The S of SVG stands for "Scalable" which means that it must be > possible to define fully scalable components in SVG ... no ? Yes! > What about the text ? What kind of fonts should I use in order to > have fully scalable text ? The best is to use SVG fonts. You'll get the same font on all devices and you can specify the font-size so that it scales. > What I want to avoid is to be obliged to generate a different SVG > stream for each target device : I just put my SVG file on a web server > and I'm sure that all mobile devices will be able to display it > correctly in Full screen. SVG provides for that, but I agree that one thing that is missing is a nice resource site on how content creators should use SVG best in device independent ways. -- Robin BerjonReceived on Friday, 25 June 2004 12:44:39 GMT
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