Chris Lilley wrote: > On Wednesday, April 30, 2003, 7:00:43 PM, Tobias wrote: > > TR> Chris Lilley wrote: > > TR> > RB> However it *may* be possible to still do something smart in this > TR> > RB> area to also have some RNG without doubling maintenance costs. > TR> > RB> I've been having vague ideas in the back of my mind for a while, > TR> > RB> hopefully they'll take shape as something useful :) > TR> > > TR> > I have been sort of hoping that too. > > TR> Does that mean that you would like to choose RNG over WXS for the master > TR> schema, if this issue would not exist? > > Yes. That's great news for all those who would like to see a normative SVG RNG of high quality (I suspect a (probably mostly hand authored) master schema would be of higher quality than one converted from WXS or etc). As for the issue: Perhaps you could describe it to the RNG people [1], so that they can address it? If RNG lacks major modularity related features and concepts, then perhaps they want to fix/improve RNG in this regard, and support your use case? Tobi [1] http://www.oasis-open.org/committees/tc_home.php?wg_abbrev=relax-ng email: jjc jclark com etc -- http://www.pinkjuice.com/Received on Wednesday, 30 April 2003 15:27:43 GMT
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