Re: fill-rule problem ..

hi craig,

> Lads,
>
> The problem with all this stuff is the implementation.
>
> Imaging the situation where you have a U...
>
> Do you fill inside the U?
>
> If the answer is NO - think about the case where the top of the U touch.
> Now - do you fill?  I assume the answer for a proposed "always" fill is
> YES.
>
> Glitch is now you can't do scan-line rendering.  A scanline at the top of
> the U effects the result for a scanline in the middle of the U.

.. hmm .. i believe i understand.
with scan-line rendering, i.e. drawing a ray from any point on the canvas to
infinity in any direction and counting the number of path segments that the
ray crosses, we cannot implement an fill-rule="always".

> In reality - it is usually very easy to modify the content to get the
effect
> required rather than adding 2d complexity to filling.

so an ever working method would be, to draw the U (or any open shape) *and*
draw it reverse again back to its subpath initial point. then - with both
rules 'evenodd' and 'nonzero' - the cross-counting works reliable, since the
segments were counted twice.

based on these thoughts following algorithm should be quite easy to
implement:

1) don't close open subpathes automatically.
2) count closed subpath segments once and open subpath segments twice - with
different directions.

what do you think?
--
stefan goessner

> ...cmb
>
> --Original Message--:
> >It occurred to me that it might be useful to be able to specify more than
> >one color for fill, to alternate the color according to different
> >fill-rules. For instance:
> >
> ><polygon points="100,20 165,196 26,87 176,87 42,198 " style='stroke:blue;
> >fill:yellow,blue; fill-rule:evenodd;'/>
> >
> >would give a star with yellow arms and a blue center.
> >
> >This might also be used to completly fill an enclosed area, by specifying
> >the same color twice.
> >
> >Just an idea-
> >-Doug
> >
> >
> >> -----Original Message-----
> >> From: www-svg-request@w3.org [mailto:www-svg-request@w3.org]On Behalf
Of
> >> Goessner / MecXpert
> >> Sent: Friday, May 03, 2002 4:46 AM
> >> To: www-svg@w3.org
> >> Subject: Re: fill-rule problem ..
> >>
> >>
> >> A solution to this problem might be an additional fill-rule, perhaps
> >>
> >> fill-rule="always"
> >>
> >> --
> >> stefan
> >>
> >>
> >>
> >> > i simplified the path to a square with a "V" in it.
> >> >
> >> > <svg width="300" height="200">
> >> >   <path id="A" transform="translate(20,20)" stroke-width="2"
> >> stroke="blue"
> >> > fill="lightgray" fill-rule="nonzero"
> >> >         d="M0,0 H100 V100 H0 Z M10,50 50,90 90,50" />  <!-- clockwise
/
> >> > counterclockwise -->
> >> >   <path id="B" transform="translate(140,20)" stroke-width="2"
> >> stroke="blue"
> >> > fill="lightgray" fill-rule="nonzero"
> >> >         d="M0,0 H100 V100 H0 Z M90,50 50,90 10,50" />  <!-- clockwise
/
> >> > clockwise -->
> >> > </svg>
> >> >
> >> > 1) if a (sub)path is not closed, an invisible closepath from the
> >> (sub)path's
> >> > current point to its initial point is used for filling.
> >> > 2) if one path contains the other completely the fill-rule determines
if
> >> the
> >> > subpath has to be filled or not.
> >> > 3) fill-rule="nonzero" (the default) will
> >> >    a) fill the inner subpath, if it has the same (angular) direction
as
> >> the
> >> > outer subpath.
> >> >    b) not fill the the inner subpath, if its angular direction is
> >> different
> >> > to the outer subpath's.
> >> > 4) fill-rule="evenodd" will never fill the inner subpath
> >> >
> >> >
> >> > it is conform to the SVG 1.1 spec, that there is *no way* to fill the
> >> square
> >> > in path (id="A") completely.
> >> > the path can be modified (id="B")to match point 3a) above. But
> >> in case of
> >> an
> >> > "N"-shaped subpath instead of a "V" that wouldn't help either.
> >> > --
> >> > stefan
> >> >
> >> >
> >> > ----- Original Message -----
> >> > From: "Doug Schepers" <doug@schepers.cc>
> >> > To: "Goessner / MecXpert" <goessner@mecxpert.de>
> >> > Sent: Wednesday, May 01, 2002 2:24 PM
> >> > Subject: Re: fill-rule problem ..
> >> >
> >> >
> >> > > Could this be a bug in ASV3?  I got it to render as solid once,
after
> >> > > refreshing a couple of times, and once got a blue artifact
> >> line straight
> >> > > from (50,50) to (90,50). [WinMe/IE6/ASV3]
> >> > >
> >> > > What is the logic behind it not filling the square with gray? No
lines
> >> are
> >> > > being crossed. Do I misunderstand the fill rule?
> >> > >
> >> > > -Doug
> >> > >
> >> > > ----- Original Message -----
> >> > > From: "Goessner / MecXpert" <goessner@mecxpert.de>
> >> > > To: <www-svg@w3.org>
> >> > > Sent: Wednesday, May 01, 2002 5:48 AM
> >> > > Subject: fill-rule problem ..
> >> > >
> >> > >
> >> > > > i have a simple square with two quadratic bezier segments
> >> in it. it is
> >> > > easy
> >> > > > to define this by a single path element.
> >> > > >
> >> > > > <svg>
> >> > > >   <path transform="translate(20,20)" stroke-width="2"
stroke="blue"
> >> > > > fill="lightgray"
> >> > > >         d="M0,0 H100 V100 H0 Z M10,50 Q30,30 50,50 T90,50" />
> >> > > > </svg>
> >> > > >
> >> > > > but i cannot find a fill-rule to completely fill the
> >> square. even the
> >> > new
> >> > > > winding-count rule wouldn't work.
> >> > > >
> >> > > > --
> >> > > > stefan goessner
> >> > > >
> >> > > >
> >> > >
> >> >
> >>
> >>
> >
> >
> >
> >
> --
> Craig Brown      Principal Software Engineer
> Canon Information Systems Research Australia     Phone: 61 2 9805 2649
> 1 Thomas Holt Drive,  North Ryde,  NSW 2113.     Fax:   61 2 9805 2929
>

Received on Sunday, 5 May 2002 10:46:03 UTC