Hi, I think it would be great to have performance hints, just like rendering hints. In <!ENTITY % PresentationAttributes-Graphics we have shape-rendering (auto | optimizeSpeed | crispEdges | geometricPrecision | inherit) text-rendering (auto | optimizeSpeed | optimizeLegibility | geometricPrecision | inherit) Parallel and in addition to that I think we need someting like <!ENTITY % animPerformanceAttrs "(auto | verySmooth | smooth | lowProcessorUsage inherit )"> "verySmooth" specifies that the player should set the highest possible framerate, inside an appropriate range, which also depends on the available resources (CPU speed, CPU usage, ...) "smooth" should provide a good compromise between fluid animation and resource usage. "lowProcessorUsage" (a better name should be chosen) assigns lowest priority to the fluidity of motion, and optimizes towards very low resource usage. Tobi -- http://www.pinkjuice.com/Received on Wednesday, 1 May 2002 16:04:19 UTC
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